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Initialization
Yuki Shimada edited this page Jun 29, 2024
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Initialization of Rhodonite is simple.
In the Rn.System.init method, specify the process approach and the Canvas to draw to. Don't forget to specify await
.
Depending on which process approach is chosen, the internal processing of WebGL differs. For the latest Rhodonite we recommend DataTexture.
await Rn.System.init({
approach: Rn.ProcessApproach.DataTexture,
canvas: document.getElementById('world')
};
Type | Characteristics |
---|---|
Uniform | Works with WebGL2. Uses Uniform variables for passing shader parameters, suitable for troubleshooting as you can check the parameters passed to Uniform variables in e.g. specter.js. |
DataTexture | Works with WebGL2. Uses floating point textures for passing shader parameters. Normally recommended to use this instead of Uniform. |
WebGPU | Works with WebGPU |
The following is a summary of the code up to this point.
// Set up System (specify process approach and pass in canvas)
await Rn.System.init({
approach: Rn.ProcessApproach.DataTexture,
canvas: document.getElementById('world')
});
Rhodonite initialization is now complete. Now it is time to create 3D data by writing the necessary data in code or reading it from a file such as glTF, and pass it to the System's process method via an Expression instance for rendering. The specific method is explained on the next page.