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Medical - Add Additional Hitpoints to the medical system #10482

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a38767b
initial commit
Cplhardcore Nov 5, 2024
4f03f3c
Update CfgVehicles.hpp
Cplhardcore Nov 5, 2024
2d0f1a9
Merge branch 'master' into Damage-Rework
Cplhardcore Nov 5, 2024
71daaa7
Missing curly bracket
Cplhardcore Nov 5, 2024
434f709
another one
Cplhardcore Nov 5, 2024
9243175
small fix
Cplhardcore Nov 5, 2024
c6effc9
Small fixes
Cplhardcore Nov 5, 2024
305654d
Update addons/medical_engine/functions/fnc_handleDamage.sqf
Cplhardcore Nov 5, 2024
822019f
Multiple fixes
Cplhardcore Nov 5, 2024
97c9fd4
Merge branch 'Damage-Rework' of https://github.com/Cplhardcore/ACE3 i…
Cplhardcore Nov 5, 2024
f4f3905
Fixing stringtables
Cplhardcore Nov 5, 2024
7c78535
Update addons/medical_gui/functions/fnc_updateBodyImage.sqf
Cplhardcore Nov 5, 2024
2aeda77
Update addons/medical_engine/functions/fnc_handleDamage.sqf
Cplhardcore Nov 5, 2024
0737077
Fixes
Cplhardcore Nov 5, 2024
799c794
Merge branch 'Damage-Rework' of https://github.com/Cplhardcore/ACE3 i…
Cplhardcore Nov 5, 2024
b6b1225
Adds switching to keypresses
Cplhardcore Nov 5, 2024
5b8e144
Adds a GET_BODYPART_DAMAGE macro, i think
Cplhardcore Nov 5, 2024
6fbea5a
small fix
Cplhardcore Nov 5, 2024
fd4c4cd
Fixing fractures
Cplhardcore Nov 5, 2024
9961493
GUI update
Cplhardcore Nov 6, 2024
1810f08
Hemtt suggestions
Cplhardcore Nov 8, 2024
7270e8d
Update fnc_updateBodyImage.sqf
Cplhardcore Nov 15, 2024
ac42769
Update script_component.hpp
Cplhardcore Nov 15, 2024
4b119bf
Update addons/medical_engine/functions/fnc_handleDamage.sqf
Cplhardcore Nov 16, 2024
263fbca
Merge branch 'Damage-Rework' of https://github.com/Cplhardcore/ACE3 i…
Cplhardcore Nov 16, 2024
ef08054
Update fnc_woundsHandlerBase.sqf
Cplhardcore Nov 16, 2024
3c906ce
GUI fixes
Cplhardcore Nov 17, 2024
09db653
Update fnc_woundsHandlerBase.sqf
Cplhardcore Nov 17, 2024
2b93099
Small fixed
Cplhardcore Nov 30, 2024
02e526b
Damage Handlers
Cplhardcore Nov 30, 2024
7fdca42
Update script_component.hpp
Cplhardcore Nov 30, 2024
795d8f3
Merge branch 'master' into Damage-Rework
Cplhardcore Dec 2, 2024
ac7b61e
Update stringtable.xml
Cplhardcore Dec 12, 2024
33f7686
Update stringtable.xml
Cplhardcore Dec 13, 2024
c89b8b3
Update stringtable.xml
Cplhardcore Dec 18, 2024
d5e6286
Stringtables
Cplhardcore Dec 18, 2024
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54 changes: 47 additions & 7 deletions addons/interaction/CfgVehicles.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -181,56 +181,96 @@ class CfgVehicles {

class ACE_Torso {
displayName = CSTRING(Torso);
selection = "spine1";
distance = 1.5;
condition = "";
statement = "";
exceptions[] = {"isNotSwimming"};
};
class ACE_Chest {
displayName = CSTRING(Chest);
selection = "spine3";
distance = 1.50;
distance = 1.5;
condition = "";
statement = "";
exceptions[] = {"isNotSwimming"};
};
class ACE_Head {
displayName = CSTRING(Head);
selection = "pilot";
distance = 1.50;
distance = 1.5;
condition = "";
statement = "";
exceptions[] = {"isNotSwimming"};
};
class ACE_ArmLeft {
displayName = CSTRING(ArmLeft);
selection = "LWrist";
distance = 1.5;
condition = "";
statement = "";
exceptions[] = {"isNotSwimming"};
};
class ACE_ArmUpperLeft {
displayName = CSTRING(ArmUpperLeft);
selection = "LeftForeArm";
distance = 1.50;
distance = 1.5;
condition = "";
statement = "";
exceptions[] = {"isNotSwimming"};
};
class ACE_ArmRight {
displayName = CSTRING(ArmRight);
selection = "RWrist";
distance = 1.5;
condition = "";
statement = "";
exceptions[] = {"isNotSwimming"};
};
class ACE_ArmUpperRight {
displayName = CSTRING(ArmUpperRight);
selection = "RightForeArm";
distance = 1.50;
distance = 1.5;
condition = "";
statement = "";
exceptions[] = {"isNotSwimming"};
};
class ACE_LegLeft {
displayName = CSTRING(LegLeft);
selection = "LeftFoot";
distance = 1.5;
condition = "";
statement = "";
exceptions[] = {"isNotSwimming"};
};
class ACE_LegUpperLeft {
displayName = CSTRING(LegUpperLeft);
selection = "LKnee";
distance = 1.50;
distance = 1.5;
condition = "";
statement = "";
exceptions[] = {"isNotSwimming"};
};
class ACE_LegRight {
displayName = CSTRING(LegRight);
selection = "RightFoot";
distance = 1.5;
condition = "";
statement = "";
exceptions[] = {"isNotSwimming"};
};
class ACE_LegUpperRight {
displayName = CSTRING(LegUpperRight);
selection = "RKnee";
distance = 1.50;
distance = 1.5;
condition = "";
statement = "";
exceptions[] = {"isNotSwimming"};
};
class ACE_Weapon {
displayName = CSTRING(Weapon);
position = QUOTE(call DFUNC(getWeaponPos));
distance = 1.50;
distance = 1.5;
condition = "";
statement = "";
exceptions[] = {"isNotSwimming"};
Expand Down
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