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Fixed, updated, and upgraded JuanDayz's old Dayz Epoch script to attach zombies to a truck.

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DayZ Epoch - juandayz's Attach Zeds to Vehicles (Fixed)

Originally made by juandayz - Original script

Bomb's Changes:

  • Added fixes from the comment section of the original script.
  • Added a Max Zombies check configurable in the attachzed.sqf file.
  • Added feature where zombies get moved outside the vehicle when you release them.
  • Added several messages to fit a theme better as well as to tell the player reasons why zombies are not attached.
  • Improved formatting of the scroll wheel options.
  • Improved formatting of the scripts.
  • Improved the install instructions to be more clear.
  • Fixed a major issue where "release zombies" option inside the vehicle doesn't work at all.

Install instructions:

  1. Download this repository.
  2. Extract the attachzeds folder into your mission root, ie DayZ_Epoch_11.Chernarus folder so the path looks like this: mpmissions\your_instance\attachzeds\
  3. If you don't already have a custom variables, compiles, and fn_selfActions files, follow AirwavesMan's instructions here
  4. In fn_selfActions.sqf, add find following:
//Grab Flare
if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
	if (s_player_grabflare < 0) then {
		_text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
		s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true];
		s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true];
	};
} else {
	player removeAction s_player_grabflare;
	player removeAction s_player_removeflare;
	s_player_grabflare = -1;
	s_player_removeflare = -1;
};

and below it add:

//Beginning OF ZED ATTACH SECTION
local _allowedvehiclesA = typeOf _vehicle in ZED_AllowedVehicles;


if (_invehicle && _allowedvehiclesA && (driver _vehicle == player)) then {
    DZE_myVehicle = _vehicle;
    if (s_player_zedsr < 0 && (count (DZE_myVehicle getVariable ["zattachedArray", []]) > 0)) then {
        s_player_zedsr = DZE_myVehicle addAction ["Release Zombies", "attachzeds\detachzed_veh.sqf", DZE_myVehicle, 2, false, true, "", ""];
    };
} else {
    DZE_myVehicle removeAction s_player_zedsr;
    s_player_zedsr = -1;
};
//END OF ZED ATTACH SECTION

Next find:

		} else {
			player removeAction s_player_feeddog;
			s_player_feeddog = -1;
			player removeAction s_player_waterdog;
			s_player_waterdog = -1;
			player removeAction s_player_staydog;
			s_player_staydog = -1;
			player removeAction s_player_trackdog;
			s_player_trackdog = -1;
			player removeAction s_player_barkdog;
			s_player_barkdog = -1;
			player removeAction s_player_warndog;
			s_player_warndog = -1;
			player removeAction s_player_followdog;
			s_player_followdog = -1;
		};
	};

and below it add:

    if (_isalive && {(_cursortarget isKindOf "zZombie_base")}) then {
		_zattached = _cursortarget getVariable["zattached", false];
		if (!_zattached) then {
			if ("equip_rope" in magazines player) then {
				if (s_player_zhide4 < 0) then {
					s_player_zhide4 = player addAction [format["<t color='#0096ff'>Tie Zombie to Nearby Vehicle</t>"], "attachzeds\attachzed.sqf", _cursortarget, 0, false, true];
				};
			} else {
				player removeAction s_player_zhide4;
				s_player_zhide4 = -1;
			};
		};
		
		if (_zattached) then {
			if (s_player_zhide5 < 0) then {
				s_player_zhide5 = player addAction [format["<t color='#0096ff'>Untie Zombie</t>"], "attachzeds\detachzed.sqf", _cursortarget, 0, true, true];
			};
		} else {
			player removeAction s_player_zhide5;
			s_player_zhide5 = -1;
		};
	};

Lastly, find //Engineering and below it add:

    player removeAction s_player_zhide5;
	s_player_zhide5 = -1;
	player removeAction s_player_zhide4;
	s_player_zhide4 = -1;
  1. In your custom variables.sqf file, below if (!isDedicated) then { and below it add:
	ZED_AllowedVehicles = [
		"hilux1_civil_3_open_DZE",
		"datsun1_civil_3_open_DZE",
		"hilux1_civil_1_open_DZE",
		"datsun1_civil_1_open_DZE",
		"V3S_Open_TK_CIV_EP1",
		"V3S_Open_TK_EP1",
		"KamazOpen_DZE"
	];

If you don't already have dayz_resetSelfActions = { in your variables.sqf file, copy the example from the example folder and paste it below if (!isDedicated) then {. Otherwise, if you do already have dayz_resetSelfActions then find s_player_checkWallet = -1; and below it copy:

		s_player_zedsr = -1;
		s_player_zhide4 = -1;
		s_player_zhide5 = -1;
  • That's it for the install.

Configuration

  • When adding/removing which vehicles can store zombies, be sure to change the ZED_AllowedVehicles array in the custom variables.sqf file AND _zed_allowedZombiesPerVehicle array in attachzed.sqf.
  • To change the amount of zombies that can be stored in a vehicle, change the _zed_allowedZombiesPerVehicle array in attachzed.sqf.

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Fixed, updated, and upgraded JuanDayz's old Dayz Epoch script to attach zombies to a truck.

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