Originally made by juandayz - Original script
- Added fixes from the comment section of the original script.
- Added a Max Zombies check configurable in the attachzed.sqf file.
- Added feature where zombies get moved outside the vehicle when you release them.
- Added several messages to fit a theme better as well as to tell the player reasons why zombies are not attached.
- Improved formatting of the scroll wheel options.
- Improved formatting of the scripts.
- Improved the install instructions to be more clear.
- Fixed a major issue where "release zombies" option inside the vehicle doesn't work at all.
- Download this repository.
- Extract the attachzeds folder into your mission root, ie
DayZ_Epoch_11.Chernarus
folder so the path looks like this:mpmissions\your_instance\attachzeds\
- If you don't already have a custom variables, compiles, and fn_selfActions files, follow AirwavesMan's instructions here
- In fn_selfActions.sqf, add find following:
//Grab Flare
if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
if (s_player_grabflare < 0) then {
_text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true];
s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true];
};
} else {
player removeAction s_player_grabflare;
player removeAction s_player_removeflare;
s_player_grabflare = -1;
s_player_removeflare = -1;
};
and below it add:
//Beginning OF ZED ATTACH SECTION
local _allowedvehiclesA = typeOf _vehicle in ZED_AllowedVehicles;
if (_invehicle && _allowedvehiclesA && (driver _vehicle == player)) then {
DZE_myVehicle = _vehicle;
if (s_player_zedsr < 0 && (count (DZE_myVehicle getVariable ["zattachedArray", []]) > 0)) then {
s_player_zedsr = DZE_myVehicle addAction ["Release Zombies", "attachzeds\detachzed_veh.sqf", DZE_myVehicle, 2, false, true, "", ""];
};
} else {
DZE_myVehicle removeAction s_player_zedsr;
s_player_zedsr = -1;
};
//END OF ZED ATTACH SECTION
Next find:
} else {
player removeAction s_player_feeddog;
s_player_feeddog = -1;
player removeAction s_player_waterdog;
s_player_waterdog = -1;
player removeAction s_player_staydog;
s_player_staydog = -1;
player removeAction s_player_trackdog;
s_player_trackdog = -1;
player removeAction s_player_barkdog;
s_player_barkdog = -1;
player removeAction s_player_warndog;
s_player_warndog = -1;
player removeAction s_player_followdog;
s_player_followdog = -1;
};
};
and below it add:
if (_isalive && {(_cursortarget isKindOf "zZombie_base")}) then {
_zattached = _cursortarget getVariable["zattached", false];
if (!_zattached) then {
if ("equip_rope" in magazines player) then {
if (s_player_zhide4 < 0) then {
s_player_zhide4 = player addAction [format["<t color='#0096ff'>Tie Zombie to Nearby Vehicle</t>"], "attachzeds\attachzed.sqf", _cursortarget, 0, false, true];
};
} else {
player removeAction s_player_zhide4;
s_player_zhide4 = -1;
};
};
if (_zattached) then {
if (s_player_zhide5 < 0) then {
s_player_zhide5 = player addAction [format["<t color='#0096ff'>Untie Zombie</t>"], "attachzeds\detachzed.sqf", _cursortarget, 0, true, true];
};
} else {
player removeAction s_player_zhide5;
s_player_zhide5 = -1;
};
};
Lastly, find //Engineering
and below it add:
player removeAction s_player_zhide5;
s_player_zhide5 = -1;
player removeAction s_player_zhide4;
s_player_zhide4 = -1;
- In your custom variables.sqf file, below
if (!isDedicated) then {
and below it add:
ZED_AllowedVehicles = [
"hilux1_civil_3_open_DZE",
"datsun1_civil_3_open_DZE",
"hilux1_civil_1_open_DZE",
"datsun1_civil_1_open_DZE",
"V3S_Open_TK_CIV_EP1",
"V3S_Open_TK_EP1",
"KamazOpen_DZE"
];
If you don't already have dayz_resetSelfActions = {
in your variables.sqf file, copy the example from the example folder and paste it below if (!isDedicated) then {
. Otherwise, if you do already have dayz_resetSelfActions
then find s_player_checkWallet = -1;
and below it copy:
s_player_zedsr = -1;
s_player_zhide4 = -1;
s_player_zhide5 = -1;
- That's it for the install.
- When adding/removing which vehicles can store zombies, be sure to change the
ZED_AllowedVehicles
array in the custom variables.sqf file AND_zed_allowedZombiesPerVehicle
array in attachzed.sqf. - To change the amount of zombies that can be stored in a vehicle, change the
_zed_allowedZombiesPerVehicle
array in attachzed.sqf.