Demos of various ways you can use apple ARKit framework.
- Plane Detection
- AR Drawing
- AR Solar System
- Wack A Jelly Fish
- IKEA
- AR Measuring
- AR Portal
- AR Hoops
- AR Throw
- AR Shooter
- AR Dicee
- AR Television
- AR Dancing
- AR Home
- AR Places
- AR World Navigation
- AR Object Recognition
- AR Object Detection
- AR Unity
- AR Home
- AR Dragon
- AR Chair (Scale and Rotate)
ARKit requires iOS 11, and can be downloaded from Apple’s Developer website.
The Demos can all be run by:
- opening the Cartfile from the project directory in Terminal (i.e ‘cd Downloads/ARKitExamples-master/Cartfile’).
- from the directory, run command ‘./cartfile-update.sh’ in terminal to get the project dependencies with carthage.
- on completion, open the ARKitExamples.xcworkspace
- build AppCore target
- then build AppServices target
- then run the ARDemos target for all the demos.
- note: in ARdemos, update the provisioning profile and build indentifier to your settings.
https://github.com/ProjectDent/ARKit-CoreLocation https://github.com/DanijelHuis/HDAugmentedReality https://www.mapbox.com/ios-sdk/ https://www.youtube.com/channel/UCZBK18_FerdLIQ3qTp3GuJw https://www.youtube.com/watch?v=f3xFpRWZEz8 https://dev.to/jordanosterberg/arkit--vision-an-intriguing-combination https://github.com/hanleyweng/CoreML-in-ARKit https://www.raywenderlich.com/146436/augmented-reality-ios-tutorial-location-based-2 https://medium.com/journey-of-one-thousand-apps/arkit-and-corelocation-part-one-fc7cb2fa0150