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ARKit demos using Using ARKit, Core Location, MapKit, SceneKit, Unity, models, Adobe mixamo and soon shading (using post processing effects).

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ARKitExamples

Demos of various ways you can use apple ARKit framework.

  • Plane Detection
  • AR Drawing
  • AR Solar System
  • Wack A Jelly Fish
  • IKEA
  • AR Measuring
  • AR Portal
  • AR Hoops
  • AR Throw
  • AR Shooter
  • AR Dicee
  • AR Television
  • AR Dancing
  • AR Home
  • AR Places
  • AR World Navigation
  • AR Object Recognition
  • AR Object Detection
  • AR Unity
    • AR Home
    • AR Dragon
    • AR Chair (Scale and Rotate)

Requirements

ARKit requires iOS 11, and can be downloaded from Apple’s Developer website.

Usage

The Demos can all be run by:

  • opening the Cartfile from the project directory in Terminal (i.e ‘cd Downloads/ARKitExamples-master/Cartfile’).
  • from the directory, run command ‘./cartfile-update.sh’ in terminal to get the project dependencies with carthage.
  • on completion, open the ARKitExamples.xcworkspace
  • build AppCore target
  • then build AppServices target
  • then run the ARDemos target for all the demos.
  • note: in ARdemos, update the provisioning profile and build indentifier to your settings.

References

https://github.com/ProjectDent/ARKit-CoreLocation https://github.com/DanijelHuis/HDAugmentedReality https://www.mapbox.com/ios-sdk/ https://www.youtube.com/channel/UCZBK18_FerdLIQ3qTp3GuJw https://www.youtube.com/watch?v=f3xFpRWZEz8 https://dev.to/jordanosterberg/arkit--vision-an-intriguing-combination https://github.com/hanleyweng/CoreML-in-ARKit https://www.raywenderlich.com/146436/augmented-reality-ios-tutorial-location-based-2 https://medium.com/journey-of-one-thousand-apps/arkit-and-corelocation-part-one-fc7cb2fa0150

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ARKit demos using Using ARKit, Core Location, MapKit, SceneKit, Unity, models, Adobe mixamo and soon shading (using post processing effects).

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