Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix Code Style On rewrite-linekicker #2164

Merged
merged 1 commit into from
Jan 22, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
13 changes: 7 additions & 6 deletions soccer/src/soccer/planning/planner/line_kick_path_planner.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -80,7 +80,8 @@ Trajectory LineKickPathPlanner::initial(const PlanRequest& plan_request) {
// Updating the motion command
LinearMotionInstant target{ball_position - offset_from_ball};

MotionCommand modified_command{"path_target", target, FacePoint{plan_request.motion_command.target.position}};
MotionCommand modified_command{"path_target", target,
FacePoint{plan_request.motion_command.target.position}};
modified_request.motion_command = modified_command;

// Getting the new path from PathTargetPlanner
Expand All @@ -91,18 +92,19 @@ Trajectory LineKickPathPlanner::initial(const PlanRequest& plan_request) {

Trajectory LineKickPathPlanner::final(const PlanRequest& plan_request) {
// remove ball from obstacles not needed?

const BallState& ball = plan_request.world_state->ball;

// // Creating a modified plan_request to send to PathTargetPlanner
PlanRequest modified_request = plan_request;

//velocity
// velocity
auto goal_to_ball = (plan_request.motion_command.target.position - ball.position);
auto vel = goal_to_ball.normalized() * 1.0;

LinearMotionInstant target{ball.position, vel};
MotionCommand modified_command{"path_target", target, FacePoint{plan_request.motion_command.target.position}, true};
MotionCommand modified_command{"path_target", target,
FacePoint{plan_request.motion_command.target.position}, true};
modified_request.motion_command = modified_command;

// Getting the new path from PathTargetPlanner
Expand All @@ -112,8 +114,7 @@ Trajectory LineKickPathPlanner::final(const PlanRequest& plan_request) {
}

void LineKickPathPlanner::state_transition(BallState ball, RobotInstant start_instant) {
if (current_state_ == INITIAL_APPROACH &&
(path_target_.is_done())) {
if (current_state_ == INITIAL_APPROACH && (path_target_.is_done())) {
current_state_ = FINAL_APPROACH;
}
}
Expand Down
14 changes: 7 additions & 7 deletions soccer/src/soccer/planning/planner/line_kick_path_planner.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -2,10 +2,10 @@

#include <optional>

#include "planning/planner/collect_path_planner.hpp"
#include "planning/planner/path_planner.hpp"
#include "planning/trajectory.hpp"
#include "planning/planner/path_target_path_planner.hpp"
#include "planning/planner/collect_path_planner.hpp"
#include "planning/trajectory.hpp"

class Configuration;
class ConfigDouble;
Expand Down Expand Up @@ -38,9 +38,7 @@ class LineKickPathPlanner : public PathPlanner {
[[nodiscard]] bool is_done() const override;

private:
enum State {
INITIAL_APPROACH, FINAL_APPROACH
};
enum State { INITIAL_APPROACH, FINAL_APPROACH };
State current_state_ = INITIAL_APPROACH;
PathTargetPathPlanner path_target_{};
CollectPathPlanner collect_planner_{};
Expand All @@ -51,10 +49,12 @@ class LineKickPathPlanner : public PathPlanner {
bool average_ball_vel_initialized_ = false;
std::optional<rj_geometry::Point> target_kick_pos_;

// Trajectory initial(BallState ball, MotionCommand command, RobotInstant start_instant, ShapeSet static_obstacles, std::vector<DynamicObstacle> dynamic_obstacles);
// Trajectory initial(BallState ball, MotionCommand command, RobotInstant start_instant,
// ShapeSet static_obstacles, std::vector<DynamicObstacle> dynamic_obstacles);
Trajectory initial(const PlanRequest& plan_request);
Trajectory final(const PlanRequest& plan_request);
// Trajectory final(BallState ball, MotionCommand command, RobotInstant start_instant, ShapeSet static_obstacles, std::vector<DynamicObstacle> dynamic_obstacles);
// Trajectory final(BallState ball, MotionCommand command, RobotInstant start_instant, ShapeSet
// static_obstacles, std::vector<DynamicObstacle> dynamic_obstacles);
void state_transition(BallState ball, RobotInstant start_instant);

// PlayState::State current_state_;
Expand Down
5 changes: 3 additions & 2 deletions soccer/src/soccer/planning/planner/plan_request.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -66,8 +66,9 @@ void fill_obstacles(const PlanRequest& in, rj_geometry::ShapeSet* out_static,
// Adding ball as a static obstacle (because dynamic obstacles are not working)
// Only added when STOP state is enabled
if (in.min_dist_from_ball > 0 || avoid_ball) {
auto ball_obs = make_inflated_static_obs(in.world_state->ball.position,
in.world_state->ball.velocity, kBallRadius + kAvoidBallDistance);
auto ball_obs =
make_inflated_static_obs(in.world_state->ball.position, in.world_state->ball.velocity,
kBallRadius + kAvoidBallDistance);
ball_obs.radius(ball_obs.radius() + in.min_dist_from_ball);

// Draw ball obstacle in simulator
Expand Down
11 changes: 5 additions & 6 deletions soccer/src/soccer/planning/planner/plan_request.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -8,8 +8,8 @@
#include <planning/planner/motion_command.hpp>
#include <planning/trajectory.hpp>

#include "context.hpp"
#include "../global_state.hpp"
#include "context.hpp"
#include "planning/dynamic_obstacle.hpp"
#include "planning/instant.hpp"
#include "planning/robot_constraints.hpp"
Expand All @@ -29,9 +29,9 @@ struct PlanRequest {
PlanRequest(RobotInstant start, MotionCommand command, // NOLINT
RobotConstraints constraints, rj_geometry::ShapeSet field_obstacles,
rj_geometry::ShapeSet virtual_obstacles, TrajectoryCollection* planned_trajectories,
unsigned shell_id, const WorldState* world_state, PlayState play_state, int8_t priority = 0,
rj_drawing::RosDebugDrawer* debug_drawer = nullptr, bool ball_sense = false,
float min_dist_from_ball = 0, float dribbler_speed = 0)
unsigned shell_id, const WorldState* world_state, PlayState play_state,
int8_t priority = 0, rj_drawing::RosDebugDrawer* debug_drawer = nullptr,
bool ball_sense = false, float min_dist_from_ball = 0, float dribbler_speed = 0)
: start(start),
motion_command(command), // NOLINT
constraints(constraints),
Expand Down Expand Up @@ -110,7 +110,7 @@ struct PlanRequest {

// Whether the robot has a ball
bool ball_sense = false;
/**
/**
* How far away to stay from the ball, if the MotionCommand chooses to avoid the ball.
*/
float min_dist_from_ball = 0;
Expand All @@ -119,7 +119,6 @@ struct PlanRequest {
* Dribbler Speed
*/
float dribbler_speed = 0;

};

/**
Expand Down
5 changes: 2 additions & 3 deletions soccer/src/soccer/strategy/agent/position/offense.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -83,7 +83,6 @@ Offense::State Offense::update_state() {
}

std::optional<RobotIntent> Offense::state_to_task(RobotIntent intent) {

SPDLOG_INFO(current_state_);

if (current_state_ == IDLING) {
Expand Down Expand Up @@ -137,8 +136,8 @@ std::optional<RobotIntent> Offense::state_to_task(RobotIntent intent) {
intent.is_active = true;

// intent.motion_command = planning::MotionCommand{
// "path_target", planning::LinearMotionInstant{last_world_state_->ball.position, {0.0}},
// planning::FaceBall{}};
// "path_target", planning::LinearMotionInstant{last_world_state_->ball.position,
// {0.0}}, planning::FaceBall{}};

return intent;
} else if (current_state_ == RECEIVING) {
Expand Down