-
-
Notifications
You must be signed in to change notification settings - Fork 25
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
c6430c5
commit 299798a
Showing
2 changed files
with
21 additions
and
11 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,15 +1,15 @@ | ||
# Razix Engine Release Notes | ||
|
||
## Version - 0.30.0 [Development] - 06/03/2022 | ||
![](../Branding/DemoImages/ReleaseNotes/RazixV0.3.0.Dev.SceneTest.png) | ||
- Added Entity Component System with entities | ||
- Added Robust Scene System and Scene Manager | ||
- Added multiple components such as Transform, Tag, ID, Camera, Meshrenderer, Sprite Renderer etc. | ||
- Added Model, Mesh and Sprite primitieves with utilities | ||
- Added loaders for OBJ, FBX and GLTF2.0 | ||
- Added test sandbox scenarios to test the above | ||
#### Version - 0.40.0 [Development] - 08/04/2023 | ||
![](./Branding/DemoImages/ReleaseNotes/Razix_Engine_PBR_Lighting_Demo_3.png) | ||
|
||
- Added Frame Graph inspired from Frostbiet engine | ||
- added GBuffer, Shadow mapping, PBR + IBL lighting model | ||
- Imporved editing => Added material editor | ||
- Single world renderer to build the entire frame graph | ||
- Redesigned rendering architecture | ||
- used new vulkan dynamic rendering extension | ||
|
||
#### Known Issues | ||
- some kind of tearing issues when camera moves super fast : [Issue #85](https://github.com/Pikachuxxxx/Razix/issues/85) | ||
- Vulkan Swapchain or RT initial render target layout transition issue : [Issue #83](https://github.com/Pikachuxxxx/Razix/issues/83) | ||
- Cannot load Vulkan textures larger than 1024x1024 in dimenstion : [Issue #108](https://github.com/Pikachuxxxx/Razix/issues/108) | ||
- Distrubution build in not working | ||
- CSM cascade matrices calculation is wrong |