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V.0.4.0.Dev release notes;
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Pikachuxxxx committed Apr 7, 2023
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10 changes: 10 additions & 0 deletions Docs/CHANGELOG.md
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# Razix Engine Changelog

#### Version - 0.40.0 [Development] - 08/04/2023
![](./Branding/DemoImages/ReleaseNotes/Razix_Engine_PBR_Lighting_Demo_3.png)

- Added Frame Graph inspired from Frostbiet engine
- added GBuffer, Shadow mapping, PBR + IBL lighting model
- Imporved editing => Added material editor
- Single world renderer to build the entire frame graph
- Redesigned rendering architecture
- used new vulkan dynamic rendering extension

#### Version - 0.30.0 [Development] - 06/03/2022
![](../Branding/DemoImages/ReleaseNotes/RazixV0.3.0.Dev.SceneTest.png)

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22 changes: 11 additions & 11 deletions Docs/ReleaseNotes.md
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# Razix Engine Release Notes

## Version - 0.30.0 [Development] - 06/03/2022
![](../Branding/DemoImages/ReleaseNotes/RazixV0.3.0.Dev.SceneTest.png)
- Added Entity Component System with entities
- Added Robust Scene System and Scene Manager
- Added multiple components such as Transform, Tag, ID, Camera, Meshrenderer, Sprite Renderer etc.
- Added Model, Mesh and Sprite primitieves with utilities
- Added loaders for OBJ, FBX and GLTF2.0
- Added test sandbox scenarios to test the above
#### Version - 0.40.0 [Development] - 08/04/2023
![](./Branding/DemoImages/ReleaseNotes/Razix_Engine_PBR_Lighting_Demo_3.png)

- Added Frame Graph inspired from Frostbiet engine
- added GBuffer, Shadow mapping, PBR + IBL lighting model
- Imporved editing => Added material editor
- Single world renderer to build the entire frame graph
- Redesigned rendering architecture
- used new vulkan dynamic rendering extension

#### Known Issues
- some kind of tearing issues when camera moves super fast : [Issue #85](https://github.com/Pikachuxxxx/Razix/issues/85)
- Vulkan Swapchain or RT initial render target layout transition issue : [Issue #83](https://github.com/Pikachuxxxx/Razix/issues/83)
- Cannot load Vulkan textures larger than 1024x1024 in dimenstion : [Issue #108](https://github.com/Pikachuxxxx/Razix/issues/108)
- Distrubution build in not working
- CSM cascade matrices calculation is wrong

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