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Add /perks #53

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73 changes: 39 additions & 34 deletions gamemodes/core/cmds/cmds_perks.inc
Original file line number Diff line number Diff line change
Expand Up @@ -25,19 +25,9 @@ CMD:perks(playerid, params[])
perksStr[256]
;

for(new i = 0; i < sizeof(gPerkData); i++)
format(perksStr, sizeof perksStr, "%s%s\t%s\t{FFDC2E}$%d\n", perksStr, gPerkData[i][E_NAME], gPerkData[i][E_PURPOSE], gPerkData[i][E_COST]);

format(perksStr, sizeof perksStr, "{FFFFFF}Perk\t{FFFFFF}Purpose\t{FFFFFF}Cost\n%s", perksStr);

ShowPlayerDialog(playerid, DIALOG_PERKS, DIALOG_STYLE_TABLIST_HEADERS, "Player Perks", perksStr, "Choose", "Close");
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_PERKS)
{
inline perks(pid, dialogid, response, listitem, string:inputtext[]) {
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inline function name is CameCase.

#pragma unused pid, dialogid, inputtext
if(!response) return 1;
new
vehicleid = GetPlayerVehicleID(playerid)
;
Expand Down Expand Up @@ -78,30 +68,45 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
}
case 3: // Teleport
{
ShowPlayerDialog(playerid, DIALOG_PERKS_TP, DIALOG_STYLE_INPUT, "{FFFFFF}Teleport To A Player", "Input a valid player name/id", "Select", "Cancel");
inline teleportInline(pid2, did, resp, li, string:it[]) {
#pragma unused pid2, did, li
new
id
;

if(!resp) return Dialog_ShowCallback(playerid, using inline teleportInline, DIALOG_STYLE_INPUT, "{FFFFFF}Teleport To A Player", "Input a valid player name/id", "Select", "Cancel");
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consitency


if(sscanf(it, "u", id)) {
return Dialog_ShowCallback(playerid, using inline teleportInline, DIALOG_STYLE_INPUT, "{FFFFFF}Teleport To A Player", "Input a valid player name/id", "Select", "Cancel");
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consistency, which style do you want to use?

}

else if(!IsPlayerConnected(id)) {
return SendErrorMsg(playerid, "Invalid Player ID");
}

else if(GetPlayerWantedLevel(playerid) != 0) {
return SendErrorMsg(playerid, "You mustn't be a wanted player to use this perk.");
}

new Float:x, Float:y, Float:z;
new interior = GetPlayerInterior(playerid), vm = GetPlayerVirtualWorld(playerid);
GetPlayerPos(id, x, y, z);
SetPlayerPos(playerid, x, y, z);
SetPlayerInterior(playerid, interior);
SetPlayerVirtualWorld(playerid, vm);

SendMsgF(playerid, -1, "[PERK-TP] You have successfully teleported to %s", id);
}
Dialog_ShowCallback(playerid, using inline teleportInline, DIALOG_STYLE_INPUT, "{FFFFFF}Teleport To A Player", "Input a valid player name/id", "Select", "Cancel");
}
}
}
else if(dialogid == DIALOG_PERKS_TP)
{
new
id
;

if(sscanf(inputtext, "u", id))
return ShowPlayerDialog(playerid, DIALOG_PERKS_TP, DIALOG_STYLE_INPUT, "{FFFFFF}Teleport To A Player", "Input a valid player name/id", "Select", "Cancel");
for(new i = 0; i < sizeof(gPerkData); i++)
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can we wrap this in brackets please?

format(perksStr, sizeof perksStr, "%s%s\t%s\t{FFDC2E}$%d\n", perksStr, gPerkData[i][E_NAME], gPerkData[i][E_PURPOSE], gPerkData[i][E_COST]);

else if(!IsPlayerConected(id))
return SendErrorMsg(playerid, "Invalid Player ID");
format(perksStr, sizeof perksStr, "{FFFFFF}Perk\t{FFFFFF}Purpose\t{FFFFFF}Cost\n%s", perksStr);

else if(GetPlayerWantedLevel(playerid) != 0)
return SendErrorMsg(playerid, "You mustn't be a wanted player to use this perk.");

new Float:x, Float:y, Float:z;
GetPlayerPos(id, x, y, z);
SetPlayerPos(playerid, x, y, z);

SendMsgF(playerid -1, "[PERK-TP] You have successfully teleported to %s", id);
}
return 1;
}
Dialog_ShowCallback(playerid, using inline perks, DIALOG_STYLE_TABLIST_HEADERS, "Player Perks", perksStr, "Choose", "Close");
return 1;
}
4 changes: 2 additions & 2 deletions gamemodes/core/player/player_items.inc
Original file line number Diff line number Diff line change
Expand Up @@ -179,8 +179,8 @@ static void:_SaveItem(playerid, const itemName[], value) {
"UPDATE player_items SET ? = ? + ? WHERE u_id = ?"
);

MySQL_Bind(stmt_saveItem, 0, itemName, true);
MySQL_Bind(stmt_saveItem, 1, itemName, true);
MySQL_Bind(stmt_saveItem, 0, itemName);
MySQL_Bind(stmt_saveItem, 1, itemName);
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this is needed to allow raw string to be the input

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When i compiled it, gives me an error but gonna fix it

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need to update package sampctl p ensure because I've recently updated the prepared statement library.

MySQL_BindInt(stmt_saveItem, 2, value);
MySQL_BindInt(stmt_saveItem, 3, Player_GetAccountID(playerid));
MySQL_ExecuteThreaded(stmt_saveItem);
Expand Down