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Add /perks #53

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Add /perks #53

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fghouri
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@fghouri fghouri commented Jan 6, 2021

Add CMD /perks ( issue #4 )

  • I don't know how to use y_dialogs so I used the normal ones.
  • Will only work when player is in a vehicle
  • Used enums so you can easily edit Name, purpose and cost

Warning: Tested this on grandlarc, Should work on this gm but be sure to test!

@fghouri fghouri mentioned this pull request Jan 6, 2021
@CnRXoMoX
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Check my changes to know how Dialogs are used using inlines :) wait for @PatrickGTR to merge this

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please check comments above.

MySQL_Bind(stmt_saveItem, 0, itemName, true);
MySQL_Bind(stmt_saveItem, 1, itemName, true);
MySQL_Bind(stmt_saveItem, 0, itemName);
MySQL_Bind(stmt_saveItem, 1, itemName);
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this is needed to allow raw string to be the input

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When i compiled it, gives me an error but gonna fix it

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need to update package sampctl p ensure because I've recently updated the prepared statement library.

id
;

if(!resp) return Dialog_ShowCallback(playerid, using inline teleportInline, DIALOG_STYLE_INPUT, "{FFFFFF}Teleport To A Player", "Input a valid player name/id", "Select", "Cancel");
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consitency

if(!resp) return Dialog_ShowCallback(playerid, using inline teleportInline, DIALOG_STYLE_INPUT, "{FFFFFF}Teleport To A Player", "Input a valid player name/id", "Select", "Cancel");

if(sscanf(it, "u", id)) {
return Dialog_ShowCallback(playerid, using inline teleportInline, DIALOG_STYLE_INPUT, "{FFFFFF}Teleport To A Player", "Input a valid player name/id", "Select", "Cancel");
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consistency, which style do you want to use?


if(sscanf(inputtext, "u", id))
return ShowPlayerDialog(playerid, DIALOG_PERKS_TP, DIALOG_STYLE_INPUT, "{FFFFFF}Teleport To A Player", "Input a valid player name/id", "Select", "Cancel");
for(new i = 0; i < sizeof(gPerkData); i++)
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can we wrap this in brackets please?

{
if(dialogid == DIALOG_PERKS)
{
inline perks(pid, dialogid, response, listitem, string:inputtext[]) {
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inline function name is CameCase.

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3 participants