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Add /perks #53
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Add /perks #53
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Check my changes to know how Dialogs are used using inlines :) wait for @PatrickGTR to merge this |
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please check comments above.
MySQL_Bind(stmt_saveItem, 0, itemName, true); | ||
MySQL_Bind(stmt_saveItem, 1, itemName, true); | ||
MySQL_Bind(stmt_saveItem, 0, itemName); | ||
MySQL_Bind(stmt_saveItem, 1, itemName); |
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this is needed to allow raw string to be the input
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When i compiled it, gives me an error but gonna fix it
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need to update package sampctl p ensure
because I've recently updated the prepared statement library.
id | ||
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if(!resp) return Dialog_ShowCallback(playerid, using inline teleportInline, DIALOG_STYLE_INPUT, "{FFFFFF}Teleport To A Player", "Input a valid player name/id", "Select", "Cancel"); |
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consitency
if(!resp) return Dialog_ShowCallback(playerid, using inline teleportInline, DIALOG_STYLE_INPUT, "{FFFFFF}Teleport To A Player", "Input a valid player name/id", "Select", "Cancel"); | ||
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if(sscanf(it, "u", id)) { | ||
return Dialog_ShowCallback(playerid, using inline teleportInline, DIALOG_STYLE_INPUT, "{FFFFFF}Teleport To A Player", "Input a valid player name/id", "Select", "Cancel"); |
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consistency, which style do you want to use?
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if(sscanf(inputtext, "u", id)) | ||
return ShowPlayerDialog(playerid, DIALOG_PERKS_TP, DIALOG_STYLE_INPUT, "{FFFFFF}Teleport To A Player", "Input a valid player name/id", "Select", "Cancel"); | ||
for(new i = 0; i < sizeof(gPerkData); i++) |
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can we wrap this in brackets please?
{ | ||
if(dialogid == DIALOG_PERKS) | ||
{ | ||
inline perks(pid, dialogid, response, listitem, string:inputtext[]) { |
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inline function name is CameCase.
Add CMD /perks ( issue #4 )