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Releases: ParadoxGameConverters/EU4ToVic3

0.6 Frankfurt - for EU4[1.37] and Vic3[1.8]

25 Nov 12:41
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EU4 to Vic3 Converter

0.6 - Frankfurt

We were in a lul season until 1.8 dropped so not many changes this time around, with the notable exception for several crash-fixes and really nasty bugs. Unfortunately, 1.8 changed the map, which broke the spline network we crafted for Third Odyssey, so until we manage to redraw the roads and railroads around Elysia (from scratch, yay!), TO support had to be disabled. Sorry about that.

Hotfixes

  • Fixed crashes with monuments, statues, skyscrapers and similar unique and monumental buildings that would get in the way of Economy Builder.

Coldfixes

  • Thankfully, none.

Enhancements

  • Dynamic New World Nation Formation - all colonial subjects can now form nations such as USA, Brazil etc, depending on their status, through either formables or confederations.
  • Matriarchal societies now re-enabled.

Shuffles

  • Various province mapping corrections.
  • Random mappings for countries, cultures, etc.
  • A stupid amount of new names for various cultures so their name pools are now massive.

0.5.1 Elyseia - for EU4[1.37] and Vic3[1.7]

03 Sep 11:46
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EU4 to Vic3 Converter

0.5.1 - Elyseia

This is a mid-version release triggered by adding support for Third Odyssey: Back to the Motherland. Aside for that, we're prepping for a while a whole new Economic system that effectively simulates what vic3 does. This should help with placing a workable existing world economy with less shortages on game start.

Hotfixes

  • Thankfully, none.

Coldfixes

  • We're now exporting all altered cultures, fixing some rare issues with defaulting to vanilla cultural traits.
  • Fix to ensure shogun doesn't survive forced unification of Japan.
  • Various corrections and fixes for Decentralized World submod we use for wastelands.
  • Fix for iffy portugese trait mappings.
  • Fix for losing dominions if overlord is unrecognized.

Enhancements

  • Third Odyssey: Back to the Motherland support.
  • Option to tweak if Power Blocks are formed and which.
  • Enhancements to Europa Expanded mod support - subject types, tags, etc.
  • Better fluctuation of colony map colors to differentiate them from overlord once they get free but don't form something.
  • Transfer of Liberty Desire is now 1:1 from EU4.
  • Huge prep for an economy rework, in effect simulating the Vic3 economic engine to a high degree of fidelity.

Shuffles

  • Additions to culture mappings.
  • Corrections and fixes to province mappings, tag mappings, law mappings, etc.

0.5 Erzurum - for EU4[1.37] and Vic3[1.7]

02 Jul 16:29
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EU4 to Vic3 Converter

0.5 - Erzurum

After a ton of work, we managed to get the converter compatible with the massive 1.7 Vic3 update. This cost us quite a bit of custom scripting, but on the upside, games run error-free and seem quite stable. We now have Power Blocs coming from EU4! They mostly involve EU4 GP nations and their vassals - which also dictates the flavor of the bloc like Monarchies into Empires or Theocracies into Religious Leagues - but we'll expand on this in future so even smaller entities (OPMs in trade leagues) can be imported.

Hotfixes

  • Thankfully, none.

Coldfixes

  • Ensured republics get access to democracy law or else risk being yeeted back to monarchy.
  • Compatibility patch for new ImpToCK2 culture groups so these map in a non-broken fashion.
  • A fix for buggy Vic3 parsing of names containing ' character when running in debug mode.

Enhancements

  • Support for Vic3 v1.7
  • Support for EU4 1.37
  • Ability to dynamically swap culture group traits when EU4 swaps culture groups on the fly (russian->russian_new etc).
  • A stupidly insanely huge name list update by @Iohannes. Some cultures now have RL-sized banks of names available.

Shuffles

  • Various cultural and religion mappings ironed out.
  • Various country tag mappings and expansions.

0.4 Durres - for EU4[1.36-1.37] and Vic3[1.6]

06 Mar 22:34
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EU4 to Vic3 Converter

0.4 - Durres

This release features a host of small fixes, general corrections, mapping expansions and finally support for Vic3 1.6.
PSA: If you are running an Imperator: Rome megacapaign to vic3 - contact me (@Zemurin) on the forums and upload entire chain of saves and conversion mods if you can (Imp+CK3+EU4 saves+mods). We are noticing some issues with long-running megacampaign chains and would like to fix them.

Hotfixes

  • Fixed CTD due to missing custom emblem no.121. Of which there were supposed to be only 120.
  • But no, they added no.121. Why. Why not dump a random unused one and replace THAT one with a reverse crescent?
  • Who needs no.25 The Pig anyway? Who makes flags with The Pig?!
  • Anyway. It's fixed now.

Coldfixes

  • Decentralized countries no longer get to claim anything.
  • We no longer generate 0-size pops due to rounding or other errors. This isn't to say there won't be empty states though.

Enhancements

  • Support for Vic3 v1.6
  • Expanded religious and cultural mappings
  • Huge expansions of name pools for various cultures and languages.
  • Now we import EU4 flags instead of Vic3 default generated (which are often completely random) ones when no preset Vic3 CoA def is available.

Shuffles

  • Updated religious icons
  • Added more CK2 religions
  • Various script fixes, mapping shuffles and general ironing.

0.3 Craiova - for EU4[1.35-1.36] and Vic3[1.5]

15 Nov 17:39
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0.3 - Craiova

After a long wait, we have prepped the new release which features a ton of new content - journal entries, events, and alt-history shenanigans that support colonial confederations, matriarchal societies, atheist states and much more. We're continuing to expand the converter constantly and are grateful to all our contributors for the support!

Hotfixes

  • Thankfully, none.

Coldfixes

  • Thankfully, none.

Enhancements

  • Support for Vic3 v1.5 and EU4 1.36.
  • Dynamically determine what cultures historical characters should be & what countries should get them
  • Pops & characters who follow a nudist religion will now be naked.
  • Tons of enhancements for converted atheist countries, their IGs and pops.
  • Many new journal entries for confederation of various colonial states all over the world (akin to Australia and Canada).

Shuffles

  • Ironing out cultural traits for converted cultures.
  • Ironing out religions and splitting some merged ones into proper denominations.
  • Ironing out of various IGs and their specific ideologies.
  • Fixes and expansions to name pools, province mappings, law mappings, colonial cultures and much more.

0.2.2 Belgrade - for EU4[1.35] and Vic3[1.4]

29 Aug 15:54
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EU4 to Vic3 Converter

0.2.2B -Belgrade

This is a minor compatch supporting Vic3 1.4 and EU4 1.35, packing lots of mapping revisions, manual ironing and DW expansions.

Hotfixes

  • CTD fix for EU4 games post year 2000.

Coldfixes

  • Forcing ruler interest group to be of the starting government.

Enhancements

  • Support for Vic3 v1.4.
  • Added Journal Entries/Events to facilitate the colonization of Canada and Australia (Neither of which truly finished until the 1900's)
  • Formable nations for more cultures.
  • Large amount of base Decentralized World Mod updates, fixes and expansions covering south america and elsewhere.
  • Subject mappings for Subjects Expanded
  • Large amount of localizations for various dynasties and similar.

Shuffles

  • Large amount of province mapping revisions.
  • Land reform law mappings.
  • Culture mapping tweaks.

0.2.1 Belgrade - for EU4[1.35] and Vic3[1.3]

23 May 19:36
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EU4 to Vic3 Converter

0.2.1B -Belgrade

This is a significant compatch supporting Vic3 1.3 and EU4 1.35, packing lots of mapping revisions, manual ironing and economy tweaks.

Hotfixes

  • Fix for CTD when country has no incorporated states.

Coldfixes

  • Added 1.35 idea effects to law reforms and other applications.
  • Updated diplomap with new 1.35 subjects.
  • Vacate excess Treaty Port pops elsewhere - so they don't starve due to lack of arable clay.
  • Liberate slaves in countries where slavery is banned - all slave pops changed to free pops.

Enhancements

  • Not incorporating excess states with discriminated homelands to save on bureaucracy needs.
  • Setting up trade ports whenever possible (trade company owning only a single - port - province in a state)
  • Colonial & Manifest Destiny claims - so the colonial nations are shepherded into expanding.
  • Starvation risk warning for using Absolute Superregional Popshaping - but also economy alterations to give overcrowded states more industrial jobs.
  • Dev-based economy model - whole new method of construction worldwide economy.

Shuffles

  • Huge amount of province mapping revisions. Special focus on trade ports whenever it's possible to isolate them.
  • Revision to the base map, removing lots of unnecessary impassables.

0.2 Belgrade - for EU4[1.35] and Vic3[1.2]

19 Apr 23:40
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EU4 to Vic3 Converter

0.2B -Belgrade

With both Vic3 1.2 and EU4 1.35 major updates being finally out of the way, the converter development continues. We have plans to review all province mappings for more accurate conversions, deal with inefficient decentralized nations and keep ironing the converter.

Hotfixes

  • No crashes - no hotfixes!

Coldfixes

  • Fixes to numerous province mappings.
  • Fix to literacy levels being baseline all over the world.

Enhancements

  • Support for EU4 1.35

Shuffles

  • Updates to culture mappings

0.1.2 Adrianopole - for EU4[1.34] and Vic3[1.2]

13 Mar 13:27
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0.1.2A - Adrianopole

Expansions:

  • NEW: Victoria 3 v1.2 compatibility - very, very minor compatch needed.
  • Trade companies splitoff according to either EU4 trade regions or EU4 superregions.
  • AI secret goals and strategies.
  • Tons of minor fixes all over the board.

0.1.1 Adrianopole - for EU4[1.34] and Vic3[1.1]

24 Jan 13:19
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0.1.1A - Adrianopole

Expansions:

  • NEW: Trade Companies into separate entitites/countries. Except in Africa. Except except south africa.
  • Devpush population shaping method - Dev push provinces to get more starting pops. Capped at approx +50%. Pops aren't spawned from thin air, they are migrated from elsewhere in the superregion.
  • Superregional Extreme population shaping method - use absolute dev of provinces to redistribute entire superregion of people proportionally. 50 dev/province state will get 10x pops of a 5dev/province state. This is useful for flat-dev/MP games.