Releases: ParadoxGameConverters/EU4ToVic3
Releases · ParadoxGameConverters/EU4ToVic3
0.1 Adrianopole - for EU4[1.34] and Vic3[1.1]
EU4 to Vic3 Converter
0.1A - Adrianopole
Having compressed 7 years of EU4toVic2 development into a 3 month long Eu4toVic3 development spree, we now have a nominally functional, if somewhat barebones, converter that produces playable games.
The converter is supporting approximately 90% of EU4toVic2 features, and having some novel tweaks ontop of that.
First release of EU4toVic3 supports:
- EU4 Countries: laws, techs, characters, relations, diplomacy. No wars yet.
- Decentralized World countries: These fill up empty map spaces with decentralized nations.
- Clay: Borders, states/substates - as precise as possible but only Europe and parts of Asia have been hand-ironed.
- Economy: We construct an entirely novel world economy based on Vic3 vanilla measurements. More methods will come later.
- Population: We stick to vanilla state population sizes (for now). Slaves and minorities are transplanted from vanilla, for now.
- Cultures, religions, homelands, claims, releasable nations, formable nations.
- Eurocentrism to shape the world geopolitical state, fully configurable.
- Major mod support: Voltaire's Nightmare - which seamlessly fuses VN map with vanilla 1836 scenario outside it.
Major differences from EU4toVic2 are:
- There are no army/navy conversions as those are not present in Vic3.
- There are no "cultural union" formables as Vic3 has no concept of a cultural group.
Expansion goals for further development:
- Dynamic slave/minority pop generation depending on EU4 circumstances.
- Colonial tags that reflect cultures that formed them (so a british Brazil is very different from portugese Brazil).
- Wars.
- More dynamic formables.
- Population reshuffle according to regional dev centers in EU4.
- More EU4 dev impact on economy.
- And whatever else turns out we need.
Enjoy the conversions!
windows_development_build
The most recent build of the development version