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release: v0.8 #413

Merged
merged 27 commits into from
Jul 10, 2024
Merged

release: v0.8 #413

merged 27 commits into from
Jul 10, 2024

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lslzl3000
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0.8.1 (2024-07-10)

Bug Fixes

  • canvas: fix external canvas resize on dpi change (2e54053)
  • effect: fix grass get uniform data (588721f)
  • effect: update windSpeed (538ec2d)
  • Error when lineJoin is set to round (#366) (1ab8718)
  • fix issue of #387 (#394) (6271c37)
  • GlobalUniformGroup: missing property for shadow camera (1f90393)
  • loaderFunctions: onUrl on loadGltf (65bda50)
  • object is disabled after removeChild (#381) (51ff3ee)
  • objparser: loadObj crash #372 (b3e9194)
  • picker: missing normal in pickFire (4e05c04)
  • pick: fix normal in pickInfo (5197317)
  • Solve the issues mentioned in Issue367 (#368) (7ab2f48)
  • transform: fix wrong localRotQuat (8c5e2b3)

Features

  • Animator: Unified skeleton animation and morph animation to AnimatorComponent (#405) (4cf51f3)
  • buffer: return promise result (590b213)
  • GBuff: compressed GBuff data. (#412) (4649add)
  • orbit: pan at xz plane (52383f5)
  • sample: add camera path animation sample (#385) (d447cd1)
  • sample: add EatTheBox sample,add ShootTheBox sample (#391) (e925d1f)

lslzl3000 and others added 27 commits February 3, 2024 05:40
* chore: remove sample_candleflame maskMap

* fix: addChild and removeChild related

* chore: remove log
Solve the issues mentioned in Issue367.
* fix: Error when lineJoin is set to round

Fix error when lineJoin is set to round.

* fix: Remove eventListener.

Remove the eventListener when transform is disposed.
pan in xz plane by default, use ctrlKey or metaKey to pan at y direction
* feat: v0.8

add reflection renderer
add reflection sphere
add ibl specular
add ibl diffuse
add lun light
add graphic
fix shadow back
fix passType
fix light parameters.
fix blend mode.
fix Resize Context3D.
fix Csm shadow bias.
Fix: Sample of Grass. Sample of SpotLight.
fix ibl diffuse use SH
Fix: Gtao
Fix: remove SH color.

---------

Co-authored-by: ZenderJK <[email protected]>
Co-authored-by: ShuangLiu <[email protected]>
The math library matrix4 has written e as an incorrect 3.
#399)

* fix(GlobalUniformGroup):GlobalUniformGroup bound to the wrong property

* fix this error in another method

---------

Co-authored-by: ShuangLiu <[email protected]>
…UIButton may result in a conflict (#392)

* fix(HoverCameraController):Using HoverCameraController together with UIButton may result in a conflict

* fix(HoverCameraController):Fixed the bug occurred when in the top view
…matorComponent (#405)

* chore: remove sample_candleflame maskMap

* Unified skeleton animation and morph blend to AnimatorComponent

* Unified skeleton animation and morph blend to AnimatorComponent

* Unified skeleton animation and morph blend to AnimatorComponent

* fix(sample): fix Sample_Flame
@lslzl3000 lslzl3000 changed the title v0.8 release: v0.8 Jul 10, 2024
@lslzl3000 lslzl3000 added the feature New feature or request label Jul 10, 2024
@lslzl3000 lslzl3000 added this to the 0.6 milestone Jul 10, 2024
@lslzl3000 lslzl3000 merged commit 4902f04 into main Jul 10, 2024
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7 participants