[Baldur's Gate 3]: Various bug fixes#193
Conversation
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hi @TheForgotten69! I am very happy someone else got the chance to test this before the next release of MO. All your changes look good! @Holt59 I recommend merging this, when you get a chance as a sidenote: obviously those files from lslib you needed were not needed on my machine. Makes me wonder if there are other ones other people may potentially need... but problem for another day. If you have improvements/criticisms beyond just bug fixes though I would love to hear/see them @TheForgotten69 😌 |
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Hey @daescha I'm happy to test your work! 😊 Honestly, it's the best plugin all around and much better than what's available or even the BG3 mod manager, imo. |
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Yeah that would definitely be nice. if you wanted to, you could unpack all your packs into each mod folder and itd show conflicts based on file paths that way - thatd work for files that go in Generated folders at least. Of course the pak loading process in bg3 is not that simple for all the lsf files, they get merged based on xml elements somehow, youd basically have to recreate the games pak loading mechanism to show that part properly. |
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Yeah that could get messy real quick, maybe something that just scans the files within pak and report if it ever find matches? We could have a hash base somewhere in the data plugin folder? |
Hi there!
Just began to use this plugin and it's great. Lots of great ideas and features from @daescha thanks! But there are a couple of bugs at the moment that are addressed in this MR:
Current error:
Current error:
Current error:
Generatedmods:Current error: