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Releases: MirageNet/Mirage

13.0.0-master

02 Mar 01:05
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13.0.0 (2020-03-02)

BREAKING CHANGES

  • Removed LLAPITransport

12.0.2-master

29 Feb 14:54
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12.0.2 (2020-02-29)

Bug Fixes

  • NetworkIdentity.OnStartLocalPlayer catches exceptions now too. fixes a potential bug where an exception in PlayerInventory.OnStartLocalPlayer would cause PlayerEquipment.OnStartLocalPlayer to not be called (5ed5f84)

12.0.1-master

29 Feb 14:06
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12.0.1 (2020-02-29)

Bug Fixes

  • disconnect properly from the server (c89bb51)

12.0.0-master

28 Feb 13:26
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12.0.0 (2020-02-28)

BREAKING CHANGES

  • MessagePacker.UnpackMessage replaced by UnpackId

11.1.0-master

27 Feb 14:13
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11.1.0 (2020-02-27)

Bug Fixes

  • Add missing channelId to NetworkConnectionToClient.Send calls (#1509) (b8bcd9a)
  • build in IL2CPP (#1524) (59faa81), closes #1519 #1520
  • Fixed NetworkRoomManager Template (1662c5a)
  • Fixed toc link (3a0c7fb)
  • Host Player Ready Race Condition (#1498) (4c4a52b)
  • NetworkIdentity.SetClientOwner: overwriting the owner was still possible even though it shouldn't be. all caller functions double check and return early if it already has an owner, so we should do the same here. (548db52)
  • NetworkServer.SpawnObjects: return false if server isn't running (d4d524d)
  • properly detect NT rotation (#1516) (f0a993c)
  • return & continue on separate line (#1504) (61fdd89)
  • Room example to use new override (e1d1d41)
  • SendToAll sends to that exact connection if it is detected as local connection, instead of falling back to the .localConnection field which might be something completely different. (4b90aaf)
  • SendToObservers sends to that exact connection if it is detected as local connection, instead of falling back to the .localConnection field which might be something completely different. (4267983)
  • SendToReady sends to that exact connection if it is detected as local connection, instead of falling back to the .localConnection field which might be something completely different. (4596b19)

Features

  • Added NetworkConnection to OnRoomServerSceneLoadedForPlayer (b5dfcf4)
  • Check for client authority in CmdClientToServerSync (#1500) (8b359ff)
  • Check for client authority in NetworkAnimator Cmd's (#1501) (ecc0659)
  • Cosmetic Enhancement of Network Manager (#1512) (f53b12b)
  • NetworkSceneChecker use Scene instead of string name (#1496) (7bb80e3)

11.0.0-master

13 Feb 12:47
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11.0.0 (2020-02-13)

  • Remove all compiler defines (a394345)

Features

  • Block Play Mode and Builds for Weaver Errors (#1479) (0e80e19)
  • Disposable PooledNetworkReader / PooledNetworkWriter (#1490) (bb55baa)

BREAKING CHANGES

  • removed compilation defines, use upm version defines instead

10.0.0-master

12 Feb 09:58
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10.0.0 (2020-02-12)

BREAKING CHANGES

  • AddPlayerForConnection no longer receives the client

  • fix compilatio errors

  • fix build errors

9.1.0-master

12 Feb 09:24
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9.1.0 (2020-02-12)

Bug Fixes

Features

9.0.0-master

08 Feb 18:30
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9.0.0 (2020-02-08)

Bug Fixes

  • don't report error when stopping the server (c965d4b)

Features

BREAKING CHANGES

  • ClientConnect replaced with ClientConnectAsync
    that can be awaited

8.0.1-master

06 Feb 20:54
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8.0.1 (2020-02-06)

Bug Fixes