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Releases: MirageNet/Mirage

v150.0.0

06 Dec 16:57
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150.0.0 (2024-12-06)

  • feat!: clearing SceneId when spawning object with PrefabHash (d638088)

Features

  • adding ClearSceneId function (a492705)

BREAKING CHANGES

  • SceneId is now cleared when calling Spawn with PrefabHash

v149.8.0

02 Dec 16:00
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149.8.0 (2024-12-02)

Features

  • making SceneId property public (53de2a0)

v149.7.0

01 Dec 15:15
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149.7.0 (2024-12-01)

Features

  • adding try catch for return RPC (6b7e683)

v149.6.0

22 Nov 17:55
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149.6.0 (2024-11-22)

Features

  • adding UnscaledTime as log option (ab21fbb)

v149.5.2

29 Oct 19:31
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149.5.2 (2024-10-29)

Bug Fixes

  • fixing incorrect log message (e05ab96)

v149.5.1

04 Sep 19:59
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149.5.1 (2024-09-04)

Bug Fixes

  • fixing NRE when DestroyObject is called on unspawned object (ce00f0d)

v149.5.0

31 Aug 22:41
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149.5.0 (2024-08-31)

Bug Fixes

  • fixing using in welcomeWindow for unity2021 (c056f9e)

Features

  • adding "dont show" toggle to welcome window (f3eae96)

v149.4.3

31 Aug 17:25
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149.4.3 (2024-08-31)

Bug Fixes

  • logging warning after disconnect instead of invoking other handler (05a72fa)

v149.4.2

21 Aug 17:57
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149.4.2 (2024-08-21)

Bug Fixes

  • making RemoteCallCollection public (7945bd1)

Performance Improvements

  • adding IEquatable to SyncVar wrappers (5bb203f)
  • using SendToMany for AddNewObservers (69459f5)

v149.4.1

07 Aug 10:52
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149.4.1 (2024-08-07)

Bug Fixes

  • Weaver: fixing AssemblyResolver failing to find system dlls (0551a60)