A simple but functional vsrg example, designed to be similar in feel to other popular vsrgs and to be implemented in a way that supports most features existing players would expect from the gameplay portion of a rhythm game.
This is not currently designed to be a playable game and thus doesn't contain a main menu, song select, user options, or eval screens. But is instead just the gameplay and instantly just throws you into the chart.
- MSS (WIFE3) accuracy system
- NPS graph
- Hiterror bars
- Hidden/Sudden
- Scroll velocities
- Scroll speed
- Reverse scroll
- Judgements
- Toasties
- Song progress
- Break indicators
- Parses osu!mania charts (or atleast this one)
gameplay.mp4
Charts should go into a song folder in the project root, so "res://song/" will find it, charts are made of 2 parts chart.osu and audio.mp3, you can get both from extracting them from a .osz file.
Technically these should be loaded via usr:// and engine should handle unzipping them but I haven't got around to it yet.
Keybinds are ZX,. change them in the project settings if you want different ones.
Other settings are in code/gameplay/UserSettings.