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GodotVSRG

A simple but functional vsrg example, designed to be similar in feel to other popular vsrgs and to be implemented in a way that supports most features existing players would expect from the gameplay portion of a rhythm game.

This is not currently designed to be a playable game and thus doesn't contain a main menu, song select, user options, or eval screens. But is instead just the gameplay and instantly just throws you into the chart.

Features

  • MSS (WIFE3) accuracy system
  • NPS graph
  • Hiterror bars
  • Hidden/Sudden
  • Scroll velocities
  • Scroll speed
  • Reverse scroll
  • Judgements
  • Toasties
  • Song progress
  • Break indicators
  • Parses osu!mania charts (or atleast this one)

Gameplay Example

gameplay.mp4

Screenshot(s)

image

How to test

Charts should go into a song folder in the project root, so "res://song/" will find it, charts are made of 2 parts chart.osu and audio.mp3, you can get both from extracting them from a .osz file.

Technically these should be loaded via usr:// and engine should handle unzipping them but I haven't got around to it yet.

Keybinds are ZX,. change them in the project settings if you want different ones.

Other settings are in code/gameplay/UserSettings.