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Fix fragment shader bindless handle assertion in glfw-gl4 backend #579

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2 changes: 1 addition & 1 deletion clib.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "nuklear",
"version": "4.10.6",
"version": "4.10.7",
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Thanks! Since this is part of the demos, likely don't need to bump the version number 👍

Suggested change
"version": "4.10.7",
"version": "4.10.6",

"repo": "Immediate-Mode-UI/Nuklear",
"description": "A small ANSI C gui toolkit",
"keywords": ["gl", "ui", "toolkit"],
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4 changes: 2 additions & 2 deletions demo/glfw_opengl4/nuklear_glfw_gl4.h
Original file line number Diff line number Diff line change
Expand Up @@ -137,7 +137,7 @@ nk_glfw3_device_create()
NK_SHADER_BINDLESS
NK_SHADER_64BIT
"precision mediump float;\n"
"uniform uint64_t Texture;\n"
"uniform uvec2 Texture;\n"
"in vec2 Frag_UV;\n"
"in vec4 Frag_Color;\n"
"out vec4 Out_Color;\n"
Expand Down Expand Up @@ -436,7 +436,7 @@ nk_glfw3_render(enum nk_anti_aliasing AA)
if (!glIsTextureHandleResidentARB(tex_handle))
glMakeTextureHandleResidentARB(tex_handle);

glUniformHandleui64ARB(dev->uniform_tex, tex_handle);
glUniform2ui(dev->uniform_tex, tex_handle, tex_handle >> 32);
glScissor(
(GLint)(cmd->clip_rect.x * glfw.fb_scale.x),
(GLint)((glfw.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y),
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1 change: 1 addition & 0 deletions src/CHANGELOG
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@
/// - [y]: Minor version with non-breaking API and library changes
/// - [z]: Patch version with no direct changes to the API
///
/// - 2023/10/11 (4.10.7) - Fix glfw-gl4 assertion faillure
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Suggested change
/// - 2023/10/11 (4.10.7) - Fix glfw-gl4 assertion faillure

/// - 2022/12/23 (4.10.6) - Fix incorrect glyph index in nk_font_bake()
/// - 2022/12/17 (4.10.5) - Fix nk_font_bake_pack() using TTC font offset incorrectly
/// - 2022/10/24 (4.10.4) - Fix nk_str_{append,insert}_str_utf8 always returning 0
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