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Fix fragment shader bindless handle assertion in glfw-gl4 backend #579

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@JoseAFRibeiro JoseAFRibeiro commented Oct 11, 2023

I came across #190 while trying to play with the glfw-gl4 backend, some research lead me to the issue and I noticed someone had provided a fix.

Before creating the PR, I had a look at both open and closed PRs to make sure this isn't a duplicate (hopefully I haven't missed a PR with tthese changes)

This PR is meant to introduce the fix @KreideGit gracefuly provided in #190 into the repository.

@JoseAFRibeiro JoseAFRibeiro marked this pull request as draft October 12, 2023 10:18
@@ -1,6 +1,6 @@
{
"name": "nuklear",
"version": "4.10.6",
"version": "4.10.7",
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Thanks! Since this is part of the demos, likely don't need to bump the version number 👍

Suggested change
"version": "4.10.7",
"version": "4.10.6",

@@ -7,6 +7,7 @@
/// - [y]: Minor version with non-breaking API and library changes
/// - [z]: Patch version with no direct changes to the API
///
/// - 2023/10/11 (4.10.7) - Fix glfw-gl4 assertion faillure
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/// - 2023/10/11 (4.10.7) - Fix glfw-gl4 assertion faillure

@RobLoach
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I'm unable to test this. Would someone else be able to give a review? Thanks!

@JoseAFRibeiro JoseAFRibeiro marked this pull request as ready for review October 10, 2024 17:57
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2 participants