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Fix fragment shader bindless handle assertion in glfw-gl4 backend #579
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@@ -1,6 +1,6 @@ | |||
{ | |||
"name": "nuklear", | |||
"version": "4.10.6", | |||
"version": "4.10.7", |
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Thanks! Since this is part of the demos, likely don't need to bump the version number 👍
"version": "4.10.7", | |
"version": "4.10.6", |
@@ -7,6 +7,7 @@ | |||
/// - [y]: Minor version with non-breaking API and library changes | |||
/// - [z]: Patch version with no direct changes to the API | |||
/// | |||
/// - 2023/10/11 (4.10.7) - Fix glfw-gl4 assertion faillure |
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/// - 2023/10/11 (4.10.7) - Fix glfw-gl4 assertion faillure |
I'm unable to test this. Would someone else be able to give a review? Thanks! |
I came across #190 while trying to play with the glfw-gl4 backend, some research lead me to the issue and I noticed someone had provided a fix.
Before creating the PR, I had a look at both open and closed PRs to make sure this isn't a duplicate (hopefully I haven't missed a PR with tthese changes)
This PR is meant to introduce the fix @KreideGit gracefuly provided in #190 into the repository.