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* Add navi32 support * Add new SQTT token mask setting * Fix RGP setting clock modes in MGPU systems * Faster cache layer hashing * Minor tweaks for graphics pipeline shader library fast link * Scissor in scaled copy compute * Add logging of the GpuMemoryDesc struct for each creat… * Allow for library with no funcs in LinkWithLibraries * Read frontend/backend stack size from .shader_functions * Add a 'default chip' for RGA offline compiles * Queue: ensure the first element of internal submit info is initialized * Change SQTT token mask setting to supress instruction tokens * Add a setting to control if issuing marker event is allowed for SQTT * Handle ScissorRect before CopyImageCompute * Enable 128BPP DCC fast clear support * Fix hangs caused by command allocator auto-trim * Optimize rpm blt active flags * Fix negative 32-bit SPM counter values. * Remove cp dma sync in nested postamble * Respect elf alignment for memory allocation * Fix SlowClearCompute path for color masked * Set imageVaLocked=1 unconditionally for all RPM CTV and DSV create * Look up color export shader symbol from shader_functions section * Add guardband check in restore graphics state * Bumps to C++20 * Prefer MSAA slow clears on graphics in some cases for performance * Minor barrier fix for clear since PAL supports read-modify-write clears * Minor barrier fix with CmdClearDepthStencil * Patch SPI_SHADER_Z_FORMAT from color export shader * Added forceShaderRingToVMem as a performance-tuning setting
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Original file line number | Diff line number | Diff line change |
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@@ -36,3 +36,4 @@ target_sources(pal PRIVATE | |
PalOverrides.cmake | ||
PalVersionHelper.cmake | ||
) | ||
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