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* Adds functionality to enable Devdriver features through RPC
* Fix missing check of internal table
* Enable AC01 WA by default but allow app detects.
* Fix1d compute slow clears
* Optimize the clear to single shaders
* Regenerate all shaders on the updated shader compiler
* Set PAL_ENABLE_LOGGING for debug builds
* Let DISALLOW_COPY_ASSIGN infer template
* Support explicit color export library
* Prefer VRAM only allocation
* Slight tweak to improve OREO perf on gfx11.
* Tweak barrier reporting code
* Fix compile error in palElfPackager.h
* Add graphics shader library to support Vulkan pipeline library fast link
* Update devdriver to v23.07.21.
* Changed NumTsMsDrawEntriesPerSe to 1024 only for Navi3X
* Allow optimization of IndirectMulti->Indirect on one draw case for vulkan
* Make GpuHeapAccess be part of pool matching properties while suballocating from pool
* HSA scratch support for navi3x
* Minor rework the slow clear determination logic
* Add AddrLib OOM Error Check in AddrMgr
* Fix documentation for occlusionHint
* Util::RemoveFilesOfDirOlderThan
* Reduce the overhead when running in RS64 mode vs F32 mode
* CmdExecuteIndirectCmds-implementation-change
* Support dynamic sample …
* Correct barrier assert for pre-GFX11 platforms
* Blank Screen observed while maximizing the glxgears Using Zink
* Add Enable256KBSwizzleModes info at presentable image creation
* Move some common stuffs into BarrierMgr
* Enable Crash Analysis Mode for Vulkan
* Fix for optional settings change
* Updated SWD
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