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Cheemsandfriends committed Jan 15, 2025
2 parents d8a7c4d + 3b4fb6f commit 5b648b3
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2 changes: 1 addition & 1 deletion BetterTextureAtlas.jsfl
Original file line number Diff line number Diff line change
Expand Up @@ -1786,7 +1786,7 @@ function parseSymbolInstance(instance, itemName)
if (instance.symbolType != "graphic")
{
if (instance.blendMode != null && instance.blendMode != "normal")
jsonVar(key("blend", "B"), parseBlendMode(instance.blendMode)); // TODO: output as indices
jsonVar(key("blend", "B"), parseBlendMode(instance.blendMode));

var filters = instance.filters;
var hasFilters = (filters != null && filters.length > 0)
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8 changes: 6 additions & 2 deletions README.md
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Expand Up @@ -6,10 +6,14 @@

<h1>BetterTextureAtlas </h1>
BetterTextureAtlas is an Adobe Animate extension that tries to enhance the Texture Atlas exports,<br>
Adding features and fixing its Animation file format so it presents more data for the user to easily change whether in-game or by tweaking values.
Adding features and fixing its Animation file format so it presents more data for the user to easily change whether in-game or by tweaking values.<br>

## What differs from the default Texture Atlas Exporter?
> [!NOTE]
> Due to how JSFL works, tweened frames don't work, and we couldn't yet add baked tweens.<br>
> If your animation contains tweens, convert your tweens to keyframes first.<br>
> Support for Flash CS6 and CS4 is still really primitive, we recommend exporting using newer Animate versions.
## What differs from the default Texture Atlas Exporter?

<details>
<summary><b>Features</b></summary>
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