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ang3
CapsAdmin edited this page Dec 9, 2017
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- ang3:Abs(a)
- ang3:AngleDifference(a, b)
- ang3:Ceil(a)
- ang3:Clamp(a, b, c)
- ang3:CopyTo(a, b)
- ang3:Copy(a)
- ang3:CreateObject(meta, override, skip_gc_callback)
- ang3:Deg()
- ang3:Floor(a)
- ang3:GetAbs(...)
- ang3:GetAngleDifference(...)
- ang3:GetCeiled(...)
- ang3:GetClamped(...)
- ang3:GetDeg(...)
- ang3:GetFloored(...)
- ang3:GetForward(a)
- ang3:GetLerped(...)
- ang3:GetMax(...)
- ang3:GetMin(...)
- ang3:GetNormalized(...)
- ang3:GetRad(...)
- ang3:GetRandom(...)
- ang3:GetRight(a)
- ang3:GetRounded(...)
- ang3:GetUp(a)
- ang3:IsEqual(x, y, z)
- ang3:IsValid(a)
- ang3:IsZero(a)
- ang3:Lerp(a, mult, b)
- ang3:Max(a)
- ang3:Min(a)
- ang3:Normalize()
- ang3:Rad()
- ang3:Random(a)
- ang3:RotateAroundAxis2(axis, rad, how)
- ang3:RotateAroundAxis(axis, rad, how)
- ang3:Round(a)
- ang3:Set(a, x, y, z)
- ang3:Unpack(a)
- ang3:Zero(a)
- ang3:__add(a, b)
- ang3:__copy(a)
- ang3:__div(a, b)
- ang3:__eq(a, b)
- ang3:__mod(a, b)
- ang3:__mul(a, b)
- ang3:__pow(a, b)
- ang3:__sub(a, b)
- ang3:__tostring(a)
- ang3:__unm(a)