gltfpack: Use UTF-8 encoding during gltfpack processing #769
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When main() is used, the inputs are ANSI according to the current code page; this is fine if the file paths can be converted to ANSI, but may fail to open some files and will use ANSI file paths inside .gltf files which violates glTF specification.
This can be worked around by using UTF8 as ANSI code page via a manifest; however, to avoid having to bundle a manifest we can also convert the command line arguments to UTF8 and set UTF8 as the codepage instead.
This requires Windows 10 1803; on earlier Windows versions setlocale should silently fail so this should be more or less equivalent to the previous code.
Fixes #767