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Unit
Cycle Fixes & Cleanup SyntaxTreeBase
#3496
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e473575
Removed redundant 'unit' from 'Contained' and made 'unit()' non-const.
InsertCreativityHere 9f46940
Use 'unit()' function instead of '_unit' field.
InsertCreativityHere 31ff3ee
The meat of the PR, switching the unit functions.
InsertCreativityHere 9d137ab
Cleaned up the 'destroy' functions too.
InsertCreativityHere 16de91e
Buf fix.
InsertCreativityHere b2c4711
Added the necessary 'destroy' calls.
InsertCreativityHere cca131d
Make 'visit' a pure virtual function.
InsertCreativityHere 7abb057
Move 'visit' up from 'SyntaxTreeBase' to 'Contained'.
InsertCreativityHere 464408b
Formatting.
InsertCreativityHere 51f26cc
Initialization order.
InsertCreativityHere d0217b0
We need to call 'destroy' on the 'Builtin' types now.
InsertCreativityHere 452bffd
Remove 'destroy' from 'SyntaxTreeBase'. Each type implements it on it…
InsertCreativityHere cf67620
Remove intermediate 'Constructed' type.
InsertCreativityHere 4cc4f1d
Remove a little virtual inheritance at least.
InsertCreativityHere 652106f
Resolved the warning we were ignoring.
InsertCreativityHere 6312163
Lint fixes: we can take 'UnitPtr' by value now.
InsertCreativityHere d3a4ad4
No longer need 'virtual' for the only-contained types.
InsertCreativityHere 6410774
Removed all the remaining virtual inheritance except for 'Container',…
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I don't understand the logic of destroy(). Which cycle are you breaking?
Update: ok, it's because Unit holds onto a list of Builtins. The modern approach is for the Builtin to hold a
weak_ptr<Unit>
. This way, no cycle and no need for Builtin::destroy.