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Releases: z3y/shaders

v3.3.12

16 Feb 16:23
@z3y z3y
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  • Implemented energy loss for diffuse for better looking smooth materials

v3.3.11

14 Dec 23:03
@z3y z3y
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  • Added UV scrolling to main and detail UVs
  • Added a proper detail mask in order to fix bad previous design
    • The separate mask map will override the packed mask map of detail albedo alpha in order to allow using uv0 for detail mask as well, like in the standard shader

v3.3.10

06 Oct 16:45
@z3y z3y
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  • Use realtime lightmap for spec occlusion with mono sh as well

v3.3.9

05 Sep 13:25
@z3y z3y
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  • Fixed inspector error when properties are empty
  • Prevent color adjust shader from including itself

v3.3.8

23 Aug 11:47
@z3y z3y
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  • Multiply lightmap specular too with lightmap exposure

v3.3.7

22 Aug 18:57
@z3y z3y
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  • Added Color Adjustment options to all variants
  • Saturation and Contrast for Albedo
  • Lightmap Exposure slider, including a global _UdonLightmapExposure lightmap exposure slider - create config and read instructions to use
  • ACES and Neutral tonemapping toggles
  • Added support for Decalery offset, untested

v3.3.5

16 Jun 13:57
@z3y z3y
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  • Fixed enlighten realtime GI

v3.3.4

09 Jun 11:13
@z3y z3y
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  • ZTest toggle

v3.3.3

05 Jun 17:55
@z3y z3y
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[3.3.3] - 2024-6-5

  • Added global toggle for ACES
  • #define _ACES in the config to enable

v3.3.2

08 May 22:49
@z3y z3y
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  • Updated documentation
  • Updated readme
  • Fixed texture packing sometimes not packing from correct source
  • Added a DirectX normal map warning to flip the green channel
    image