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Update README.md
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z3y authored Jul 4, 2024
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Expand Up @@ -17,6 +17,8 @@ It generates unique uv2 per mesh, instead of using lightmap UV offsets, which wh

## Limitations

- Nested lightmap groups arent supported yet

- Doesn't work with GPU instancing, since every mesh ends up being unique. Only use with static batching.

- Model reimports will break the mesh until packed again.
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