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Releases: z3y/ClusteredBIRP

v0.2.6

05 Nov 16:28
@z3y z3y
96c6d97
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v0.2.5

20 Jun 11:07
@z3y z3y
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  • Update Editor GUI
  • Add MenuItem for creating lights Game Object > Light > CBIRP > Point Light

v0.2.4

18 Dec 20:47
@z3y z3y
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Unity 2022 fixes

v0.2.3

16 Nov 21:58
@z3y z3y
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  • Made light properties animatable
  • Added explanation how it works in readme
  • Fixed light data from appearing in other cameras

v0.2.2

01 Nov 22:32
@z3y z3y
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  • Fixed a bug with the previous update
  • Limited max reflection probes to 32 - cant fit 64 in a texture array

v0.2.1

01 Nov 12:00
@z3y z3y
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  • Improved performance of the light loop

v0.2.0

31 Oct 10:17
@z3y z3y
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  • Changed the way clustering works entierly
  • Max lights per cluster is now the same as max lights - even 128 possible in one cluster compared to 16 previously
  • Clustering is now more dense and more usable even with larger far distances
  • Clustering is now done in all 3 world axis (XYZ) - no more horizonal limitations
  • Memory usage for the clustering CRT reduced

v0.1.0

23 Oct 14:09
@z3y z3y
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  • This is a breaking change
  • Changed entierly how lights are tracked and being passed to the shader
  • Should be way more reliable now
  • Components and light properties modifiable at runtime with udon
  • All transforms are dynamic without udon overhead (no update loops)