Releases: z3y/ClusteredBIRP
Releases · z3y/ClusteredBIRP
v0.2.5
- Update Editor GUI
- Add MenuItem for creating lights
Game Object > Light > CBIRP > Point Light
v0.2.3
- Made light properties animatable
- Added explanation how it works in readme
- Fixed light data from appearing in other cameras
v0.2.2
- Fixed a bug with the previous update
- Limited max reflection probes to 32 - cant fit 64 in a texture array
v0.2.1
- Improved performance of the light loop
v0.2.0
- Changed the way clustering works entierly
- Max lights per cluster is now the same as max lights - even 128 possible in one cluster compared to 16 previously
- Clustering is now more dense and more usable even with larger far distances
- Clustering is now done in all 3 world axis (XYZ) - no more horizonal limitations
- Memory usage for the clustering CRT reduced
v0.1.0
- This is a breaking change
- Changed entierly how lights are tracked and being passed to the shader
- Should be way more reliable now
- Components and light properties modifiable at runtime with udon
- All transforms are dynamic without udon overhead (no update loops)