OpenSpades 0.0.11
This version is outdated. Click here for the latest version.
After 4 months since the last release... OpenSpades 0.0.11 is out.
To access the startup configuration window, hit space bar quickly while a splash screen is visible, right after you launched the program.
YSR and software renderer included.
Manual (incomplete) is available here.
EDIT OS X version (0.0.11-OSX-3) now includes some required libraries.
EDIT OS X version (0.0.11-OSX-4) now configured correctly to use included libraries.
EDIT OS X version (0.0.11-OSX-5) defaults to OS X built-in OpenAL library. You have to remove ~/Library/Application Support/OpenSpades/Resources/SPConfig.cfg
if you have used one of older versions.
EDIT OpenSpades-0.0.11-Windows-winxp.zip
supports Windows XP.
Highlights
- Mac OS X supported (but might not work on 10.7 and earlier)
- GUI localization support (currently, Russian & Japanese translations are available)
- JPEG/PNG screenshot (
cg_screenshotFormat
). Smaller file size compared to TGA. Easier to upload to websites. - Revised, easier-to-use startup window
- Statistics display which includes ping and network traffics (
cg_stats
, or Setup→Game Options→Misc→Show Statistics) - Some settings can be changed from the chat window (i.e.
/cg_hidehud 1
) warning: changing certain settings might crash the program. - Navigate through chat history with up/down arrow keys
- Variable chat window size (
cg_chatHeight
, in percentage) - You can invert Y-axis input (
cg_invertMouseY
, or Setup→Controls→Invert Y-axis Mouse Input) - Addressed an issue that some models look broken (#213)
Added/Updated Features
- Hit detection debugger
- Bullet impact effect against water
- caplimit is shown in the scoreboard
cg_smp
is now working correctly- Switch to the last selected tool
- Map can be opened when you're dead
- YSR became faster.
- More variety of sounds
- Better compatibility with AoSβ
- Many small bugs fixed
Known Issues
- IME might not work. Please test and report whether it works.
- Locale detection might not work. You might have to specify
cg_locale
manually.
Thanks to
Coders including noway, theunknownxy, and learn_more, and many people that reported issues.
(please tell me if I've forgotten to mention someone)