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yarinkos/AndEngine

This branch is 6 commits behind nicolasgramlich/AndEngine:GLES2.

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Nicolas Gramlich
Jun 8, 2013
2055e9e · Jun 8, 2013
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AndEngine

Building

Eclipse

  • AndEngine has to be build with ADT-17 or higher!

IntelliJ IDEA

  • AndEngine relies on ADT to auto-generate a "BuildConfig" class. IntelliJ IDEA (as of 11.1.1) has not fully integrated with ADT-17+. In order to build AndEngine with IntelliJ IDEA, you can simply add the following class yourself in the root package (org.andengine):
package org.andengine;

public final class BuildConfig { 
    public final static boolean DEBUG = true;
}

Branches

  • OpenGL ES 2:
    • Support: [> 93% of all Android devices (Apr. 2012)
    • Branch: GLES2-AnchorCenter
      • Active development.
      • The leatest and greatest.
      • More cocos2d-ish (Coordinate-System in the lower left corner, powerful AnchorCenter system.)
    • Branch: GLES2
      • Not in active development.
  • OpenGL ES 1:
    • Branch: master
    • Not in active development.
    • Support: > 99.0% of all Android devices (Apr. 2012)

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Extensions

About

Free Android 2D OpenGL Game Engine

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