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Merge pull request #7 from yan9a/dev
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yan9a authored Aug 25, 2024
2 parents 851ddda + 8ac453f commit 2bf9304
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19 changes: 19 additions & 0 deletions .gitattributes
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# Set the default behavior, in case people don't have core.autocrlf set.
* text=auto

# Explicitly declare text files you want to always be normalized and converted
# to native line endings on checkout.
# *.c text
# *.h text

# Declare files that will always have CRLF line endings on checkout.
*.sln text eol=crlf
*.vcproj text eol=crlf

# Declare files that will always have LF line endings on checkout.
*.sh text eol=lf
id_dsa text eol=lf

# Denote all files that are truly binary and should not be modified.
*.png binary
*.jpg binary
114 changes: 57 additions & 57 deletions .github/workflows/cmake.yml
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@@ -1,57 +1,57 @@
name: CMake

on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]

env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
WS_DIR: /__w/ceutil/ceutil
INSTALL_DIR: /usr/local

jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest
container: yan9a/cebian:latest

steps:
- uses: actions/checkout@v3

- name: Configure CMake for Lib
run: cmake -B ${{env.WS_DIR}}/build -S ${{env.WS_DIR}} -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INSTALL_PREFIX=${{env.INSTALL_DIR}}

- name: Build Lib
run: cmake --build ${{env.WS_DIR}}/build --config ${{env.BUILD_TYPE}}

- name: Install Lib
run: cmake --install ${{env.WS_DIR}}/build --config ${{env.BUILD_TYPE}}

- name: Configure CMake for unit tests
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
# run: pwd && cmake -B ${{env.WS_DIR}}/test/build -S ${{env.WS_DIR}}/test -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
run: cmake -B ${{env.WS_DIR}}/test/build -S ${{env.WS_DIR}}/test -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}

- name: Build unit tests
# Build your program with the given configuration
run: cmake --build ${{env.WS_DIR}}/test/build --config ${{env.BUILD_TYPE}}

- name: Run unit tests
#working-directory: ${{github.workspace}}/mytests/build
working-directory: ${{env.WS_DIR}}/test/build
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: ctest -C ${{env.BUILD_TYPE}}

- name: Configure CMake for examples
run: cmake -B ${{env.WS_DIR}}/examples/build -S ${{env.WS_DIR}}/examples -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}

- name: Build examples
# Build your program with the given configuration
run: cmake --build ${{env.WS_DIR}}/examples/build --config ${{env.BUILD_TYPE}}
name: CMake

on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]

env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
WS_DIR: /__w/ceutil/ceutil
INSTALL_DIR: /usr/local

jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest
container: yan9a/cebian:latest

steps:
- uses: actions/checkout@v3

- name: Configure CMake for Lib
run: cmake -B ${{env.WS_DIR}}/build -S ${{env.WS_DIR}} -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INSTALL_PREFIX=${{env.INSTALL_DIR}}

- name: Build Lib
run: cmake --build ${{env.WS_DIR}}/build --config ${{env.BUILD_TYPE}}

- name: Install Lib
run: cmake --install ${{env.WS_DIR}}/build --config ${{env.BUILD_TYPE}}

- name: Configure CMake for unit tests
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
# run: pwd && cmake -B ${{env.WS_DIR}}/test/build -S ${{env.WS_DIR}}/test -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
run: cmake -B ${{env.WS_DIR}}/test/build -S ${{env.WS_DIR}}/test -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}

- name: Build unit tests
# Build your program with the given configuration
run: cmake --build ${{env.WS_DIR}}/test/build --config ${{env.BUILD_TYPE}}

- name: Run unit tests
#working-directory: ${{github.workspace}}/mytests/build
working-directory: ${{env.WS_DIR}}/test/build
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: ctest -C ${{env.BUILD_TYPE}}

# - name: Configure CMake for examples
# run: cmake -B ${{env.WS_DIR}}/examples/build -S ${{env.WS_DIR}}/examples -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}

# - name: Build examples
# # Build your program with the given configuration
# run: cmake --build ${{env.WS_DIR}}/examples/build --config ${{env.BUILD_TYPE}}
94 changes: 47 additions & 47 deletions .gitignore
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@@ -1,47 +1,47 @@
# Prerequisites
*.d

# Compiled Object files
*.slo
*.lo
*.o
*.obj

# Precompiled Headers
*.gch
*.pch

# Compiled Dynamic libraries
*.so
*.dylib
*.dll

# Fortran module files
*.mod
*.smod

# Compiled Static libraries
*.lai
*.la
*.a
*.lib

# Executables
*.exe
*.out
*.app

out/
build/
buildw/
cmake-build-debug/
ceutil/
.vs/
.vscode/
.idea/
x64/
*.log
*.vcxproj.user
Testing/
Debug/
Release/
# Prerequisites
*.d

# Compiled Object files
*.slo
*.lo
*.o
*.obj

# Precompiled Headers
*.gch
*.pch

# Compiled Dynamic libraries
*.so
*.dylib
*.dll

# Fortran module files
*.mod
*.smod

# Compiled Static libraries
*.lai
*.la
*.a
*.lib

# Executables
*.exe
*.out
*.app

out/
build/
buildw/
cmake-build-debug/
ceutil/
.vs/
.vscode/
.idea/
x64/
*.log
*.vcxproj.user
Testing/
Debug/
Release/
10 changes: 5 additions & 5 deletions CMakeCPack.txt
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@@ -1,5 +1,5 @@
include(InstallRequiredSystemLibraries)
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE")
# set(CPACK_PROJECT_NAME ${PROJECT_NAME})
# set(CPACK_PROJECT_VERSION ${PROJECT_VERSION})
include(CPack)
include(InstallRequiredSystemLibraries)
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE")
# set(CPACK_PROJECT_NAME ${PROJECT_NAME})
# set(CPACK_PROJECT_VERSION ${PROJECT_VERSION})
include(CPack)
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