Stars
A curated list of practical guide resources of LLMs (LLMs Tree, Examples, Papers)
A library for building fast, reliable and evolvable network services.
Ghidra is a software reverse engineering (SRE) framework
150本信息安全方面的书籍书籍(持续更新)
🚀 A fast WebAssembly interpreter and the most universal WASM runtime
Infinite Photorealistic Worlds using Procedural Generation
🔥 ByteHook is an Android PLT hook library which supports armeabi-v7a, arm64-v8a, x86 and x86_64.
rust9x / rust
Forked from rust-lang/rustUNOFFICIAL "Tier 4" Rust target for Windows 9x/Me/NT/2000/XP/Vista.
A series of demos to show how chromium is constructed.
A multi-platform solution in lua , you can develop your app, IOS , android and flutter app with this tool, truely write once , use everywhere
flutter 开发者帮助 APP,包含 flutter 常用 140+ 组件的demo 演示与中文文档
A collection of various awesome lists for hackers, pentesters and security researchers
Real-time analysis and diagnostics tools for OpenResty (including NGINX, LuaJIT, ngx_lua, and more) based on SystemTap
Player ESP 3D Box ESP Nametag ESP Lightweight Code Secure Injection Dedicated Cheat Launcher Secured Against Battleye Chicken Dinner Every Day. Win more matches than ever before with CheatAutomatio…
full exploit of pwnfest2016, slide and full text of syscan2017
freeCodeCamp.org's open-source codebase and curriculum. Learn to code for free.
A high availability MySQL cluster that guarantees data consistency between a master and slaves.
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
Architected for speed. Automated for easy. Monitoring and troubleshooting, transformed!
The JavaScript and API powered WordPress.com
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
An ebook reader application supporting PDF, DjVu, EPUB, FB2 and many more formats, running on Cervantes, Kindle, Kobo, PocketBook and Android devices
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"