Better sound pack for EmpireMUD. Will eventually include the following:
- Ambiences:
- Random ambiences for tiles such as jungle, forest, plain, field, etc.
- Random ambiences for adventures
- Ambiences changing depending on time of the day
- Combat:
- Creature sounds for combat
- Spatialized combat sounds so you know who is ally, yourself and enemy
- Prompt for yourself including health, movement and mana
- Prompt for the opponent
- Skills:
- Sounds for spells in high sorsery and natural magic
- Sounds for battle
- Crafting sounds
- Building sounds
- Sounds for stealth
- Sounds for survival
- Sounds for vampire, if possible
- Footsteps:
- Sounds for walking on different terrains. Water is generic swimming for all water.
- sounds: the root folder for all the sound cathegories
- abilities: role-specific abilities sounds
- ambiences: where all the ambiences for terrain tiles are stored, classed by type. Also includes adventure sounds
- building: sounds used for building
- chores: all chores-related sounds, mining, chopping, etc.
- combat: all the combat-related things including prompts
- footsteps: Sounds for player walking sounds (when actually walking)
- misc: sounds that can't be classed elsewhere, storing items, etc.
- npcs: sounds for npc, used during combat and also on special triggers they may have where possible
- skills: sounds for the different skill branches, but that are not role-specific
- weather_elements: weather sounds that will be mixed up on top of the currently playing ambience