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Pretty big refactor. Broke code into more helper functions, split into different files. Better linting
Added Relative fader functionality. This means you can click a fader to select and then move your finger/mouse with being over the fader. It moves the fader the relative distance you moved, not just where you clicked.
-updateWhileMoving - underlying mixer is updated on mouse/fader movement not on release. This means that the mixer's fader will move in real-time with the on-screen fader.
alwaysShowFaderValue - the fader value will always show - even in the fader is muted
Fader Configuration
value_attribute - pull the value of the fader from an attribute of the fader entity
value_suffix - append a string (eg dB) to the value of the fader
thumb_color - overrides faderThumbColor for this fader only
track_color - overrides faderTrackColor for this fader only
active_color - overrides faderActiveColor for this fader only
inactive_color - overrides faderInactiveColor for this fader only
Issue 7 - handle min values properly so as the fader display properly handles percentages
Issue 6 - new config option to allow for fader active state to be inverted
Some code cleanup
Initially this card supported only sensors with values between 0.0->1.0.
This update adds support for others such as 0->100 by reading the max value defined in the state.