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adamredwoods edited this page Mar 18, 2012 · 9 revisions

Welcome to the MiniB3D + Monkey wiki!

##Credits
Mark Sibly - monkey language compiler
Simon Armstrong - minib3d for blitzmax
AdamRedwoods - minib3d for monkey
Werner - matrix and quaternion functions for minib3d

....to do....

##WHAT IT IS miniB3D + monkey is a 3D gaming engine written to be

  1. simple
  2. compatible
  3. extendable

It is based on an older generation 3D engine, Blitz3D, but as technology upgrades, so must miniB3d.

##FEATURES

  • open source
  • OpenGL ES 1.1 compatible
  • optimization for mobile, VBOs, possible OpenGL shaders
  • fully extendable
  • loads mesh OBJ, B3D, and MDD files through universal Base64 Text files
  • JPG, PNG, or BMP textures
  • sphere, box, triangle collisions
  • batch sprites, batch ordering
  • 2d, 3d bitmap text
  • bone animation or vertex animation
  • camera layering system
  • 3rd party extendable (3ds loaders, etc.)

##FUTURE

  • OpenGL 2.0 and HTML5 + WebGL
  • shaders

##EXTERNAL LINKS Discussion:
http://monkeycoder.co.nz/Community/posts.php?topic=2212

miniB3D + monkey has cousins:
minib3d (blitzmax): http://blitzbasic.com/Community/topics.php?forum=119
openB3D (freebasic): http://sourceforge.net/projects/minib3d/
iminiB3D (objective-c): http://blitzbasic.com/Community/posts.php?topic=90019

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