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#1583 decided to put some WebGL extensions in the main WebGL feature but not all of them. I think no WebGL extension should be with the main WebGL feature. The extensions have very different support, some are meant to be for certain operating systems only (mobile only, for example), some require specific drivers, etc. I think it is best if they stand on their own. I introduced a "webgl-extensions" group to keep them together.
Still to be done are the descriptions, but would be nice to get a 👍 on the approach here before writing all of them.