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/* SA-MP Actor Functions | ||
* | ||
* (c) Copyright 2015, SA-MP Team | ||
* | ||
*/ | ||
#if defined _actor_included | ||
#endinput | ||
#endif | ||
#define _actor_included | ||
#pragma library actors | ||
native CreateActor(modelid, Float:X, Float:Y, Float:Z, Float:Rotation); | ||
native DestroyActor(actorid); | ||
native IsActorStreamedIn(actorid, forplayerid); | ||
native SetActorVirtualWorld(actorid, vworld); | ||
native GetActorVirtualWorld(actorid); | ||
native ApplyActorAnimation(actorid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time); | ||
native ClearActorAnimations(actorid); | ||
native SetActorPos(actorid, Float:X, Float:Y, Float:Z); | ||
native GetActorPos(actorid, &Float:X, &Float:Y, &Float:Z); | ||
native SetActorFacingAngle(actorid, Float:ang); | ||
native GetActorFacingAngle(actorid, &Float:ang); | ||
native SetActorHealth(actorid, Float:health); | ||
native GetActorHealth(actorid, &Float:health); | ||
native SetActorInvulnerable(actorid, invulnerable = true); | ||
native IsActorInvulnerable(actorid); | ||
native IsValidActor(actorid); |
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/* SA-MP threaded HTTP/1.0 client for pawn | ||
* | ||
* (c) Copyright 2010, SA-MP Team | ||
* | ||
*/ | ||
// HTTP requests | ||
#define HTTP_GET 1 | ||
#define HTTP_POST 2 | ||
#define HTTP_HEAD 3 | ||
// HTTP error response codes | ||
// These codes compliment ordinary HTTP response codes returned in 'response_code' | ||
// (10x) (20x OK) (30x Moved) (40x Unauthorised) (50x Server Error) | ||
#define HTTP_ERROR_BAD_HOST 1 | ||
#define HTTP_ERROR_NO_SOCKET 2 | ||
#define HTTP_ERROR_CANT_CONNECT 3 | ||
#define HTTP_ERROR_CANT_WRITE 4 | ||
#define HTTP_ERROR_CONTENT_TOO_BIG 5 | ||
#define HTTP_ERROR_MALFORMED_RESPONSE 6 | ||
native HTTP(index, type, url[], data[], callback[]); | ||
// example HTTP callback: public MyHttpResponse(index, response_code, data[]) { ... } |
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/* SA-MP NPC Functions | ||
* | ||
* (c) Copyright 2009, SA-MP Team | ||
* | ||
*/ | ||
#if defined _samp_included | ||
#endinput | ||
#endif | ||
#define _samp_included | ||
#pragma library samp | ||
#pragma tabsize 4 | ||
#include <core> | ||
#include <float> | ||
#include <string> | ||
#include <file> | ||
#include <time> | ||
#include <datagram> | ||
// -------------------------------------------------- | ||
// Natives | ||
// -------------------------------------------------- | ||
// Util | ||
native print(const string[]); | ||
native printf(const format[], {Float,_}:...); | ||
native format(output[], len, const format[], {Float,_}:...); | ||
native SetTimer(funcname[], interval, repeating); | ||
native KillTimer(timerid); | ||
native GetTickCount(); | ||
native Float:asin(Float:value); | ||
native Float:acos(Float:value); | ||
native Float:atan(Float:value); | ||
native Float:atan2(Float:x, Float:y); | ||
native SendChat(msg[]); | ||
native SendCommand(commandtext[]); | ||
native GetPlayerState(playerid); | ||
native GetPlayerPos(playerid, &Float:x, &Float:y, &Float:z); | ||
native GetPlayerVehicleID(playerid); | ||
native GetPlayerArmedWeapon(playerid); | ||
native GetPlayerHealth(playerid); | ||
native GetPlayerArmour(playerid); | ||
native GetPlayerSpecialAction(playerid); | ||
native IsPlayerStreamedIn(playerid); | ||
native IsVehicleStreamedIn(vehicleid); | ||
native GetPlayerKeys(playerid, &keys, &updown, &leftright); | ||
native GetPlayerFacingAngle(playerid, &Float:ang); | ||
native GetMyPos(&Float:x, &Float:y, &Float:z); | ||
native SetMyPos(Float:x, Float:y, Float:z); | ||
native GetMyFacingAngle(&Float:ang); | ||
native SetMyFacingAngle(Float:ang); | ||
native GetDistanceFromMeToPoint(Float:X, Float:Y, Float:Z, &Float:Distance); | ||
native IsPlayerInRangeOfPoint(playerid, Float:range, Float:X, Float:Y, Float:Z); | ||
native GetPlayerName(playerid, const name[], len); | ||
native IsPlayerConnected(playerid); | ||
#define PLAYER_RECORDING_TYPE_NONE 0 | ||
#define PLAYER_RECORDING_TYPE_DRIVER 1 | ||
#define PLAYER_RECORDING_TYPE_ONFOOT 2 | ||
native StartRecordingPlayback(playbacktype, recordname[]); | ||
native StopRecordingPlayback(); | ||
native PauseRecordingPlayback(); | ||
native ResumeRecordingPlayback(); | ||
// -------------------------------------------------- | ||
// Defines | ||
// -------------------------------------------------- | ||
// States | ||
#define PLAYER_STATE_NONE (0) | ||
#define PLAYER_STATE_ONFOOT (1) | ||
#define PLAYER_STATE_DRIVER (2) | ||
#define PLAYER_STATE_PASSENGER (3) | ||
#define PLAYER_STATE_WASTED (7) | ||
#define PLAYER_STATE_SPAWNED (8) | ||
#define PLAYER_STATE_SPECTATING (9) | ||
// Misc | ||
#define MAX_PLAYER_NAME (24) | ||
#define MAX_PLAYERS (500) | ||
#define MAX_VEHICLES (2000) | ||
#define INVALID_PLAYER_ID (0xFFFF) | ||
#define INVALID_VEHICLE_ID (0xFFFF) | ||
#define NO_TEAM (255) | ||
#define MAX_OBJECTS (150) | ||
#define INVALID_OBJECT_ID (255) | ||
#define MAX_GANG_ZONES (1024) | ||
#define MAX_TEXT_DRAWS (1024) | ||
#define MAX_MENUS (128) | ||
#define INVALID_MENU (0xFF) | ||
#define INVALID_TEXT_DRAW (0xFFFF) | ||
#define INVALID_GANG_ZONE (-1) | ||
// Weapons | ||
#define WEAPON_BRASSKNUCKLE (1) | ||
#define WEAPON_GOLFCLUB (2) | ||
#define WEAPON_NITESTICK (3) | ||
#define WEAPON_KNIFE (4) | ||
#define WEAPON_BAT (5) | ||
#define WEAPON_SHOVEL (6) | ||
#define WEAPON_POOLSTICK (7) | ||
#define WEAPON_KATANA (8) | ||
#define WEAPON_CHAINSAW (9) | ||
#define WEAPON_DILDO (10) | ||
#define WEAPON_DILDO2 (11) | ||
#define WEAPON_VIBRATOR (12) | ||
#define WEAPON_VIBRATOR2 (13) | ||
#define WEAPON_FLOWER (14) | ||
#define WEAPON_CANE (15) | ||
#define WEAPON_GRENADE (16) | ||
#define WEAPON_TEARGAS (17) | ||
#define WEAPON_MOLTOV (18) | ||
#define WEAPON_COLT45 (22) | ||
#define WEAPON_SILENCED (23) | ||
#define WEAPON_DEAGLE (24) | ||
#define WEAPON_SHOTGUN (25) | ||
#define WEAPON_SAWEDOFF (26) | ||
#define WEAPON_SHOTGSPA (27) | ||
#define WEAPON_UZI (28) | ||
#define WEAPON_MP5 (29) | ||
#define WEAPON_AK47 (30) | ||
#define WEAPON_M4 (31) | ||
#define WEAPON_TEC9 (32) | ||
#define WEAPON_RIFLE (33) | ||
#define WEAPON_SNIPER (34) | ||
#define WEAPON_ROCKETLAUNCHER (35) | ||
#define WEAPON_HEATSEEKER (36) | ||
#define WEAPON_FLAMETHROWER (37) | ||
#define WEAPON_MINIGUN (38) | ||
#define WEAPON_SATCHEL (39) | ||
#define WEAPON_BOMB (40) | ||
#define WEAPON_SPRAYCAN (41) | ||
#define WEAPON_FIREEXTINGUISHER (42) | ||
#define WEAPON_CAMERA (43) | ||
#define WEAPON_PARACHUTE (46) | ||
#define WEAPON_VEHICLE (49) | ||
#define WEAPON_DROWN (53) | ||
#define WEAPON_COLLISION (54) | ||
// Keys | ||
#define KEY_ACTION (1) | ||
#define KEY_CROUCH (2) | ||
#define KEY_FIRE (4) | ||
#define KEY_SPRINT (8) | ||
#define KEY_SECONDARY_ATTACK (16) | ||
#define KEY_JUMP (32) | ||
#define KEY_LOOK_RIGHT (64) | ||
#define KEY_HANDBRAKE (128) | ||
#define KEY_LOOK_LEFT (256) | ||
#define KEY_SUBMISSION (512) | ||
#define KEY_LOOK_BEHIND (512) | ||
#define KEY_WALK (1024) | ||
#define KEY_ANALOG_UP (2048) | ||
#define KEY_ANALOG_DOWN (4096) | ||
#define KEY_ANALOG_RIGHT (16384) | ||
#define KEY_ANALOG_LEFT (8192) | ||
#define KEY_UP (-128) | ||
#define KEY_DOWN (128) | ||
#define KEY_LEFT (-128) | ||
#define KEY_RIGHT (128) | ||
// -------------------------------------------------- | ||
// Forwards (Callback declarations) | ||
// -------------------------------------------------- | ||
forward OnNPCModeInit(); | ||
forward OnNPCModeExit(); | ||
forward OnNPCConnect(myplayerid); | ||
forward OnNPCDisconnect(reason[]); | ||
forward OnNPCSpawn(); | ||
forward OnNPCEnterVehicle(vehicleid, seatid); | ||
forward OnNPCExitVehicle(); | ||
forward OnClientMessage(color, text[]); | ||
forward OnPlayerDeath(playerid); | ||
forward OnPlayerText(playerid, text[]); | ||
forward OnPlayerStreamIn(playerid); | ||
forward OnPlayerStreamOut(playerid); | ||
forward OnVehicleStreamIn(vehicleid); | ||
forward OnVehicleStreamOut(vehicleid); | ||
forward OnRecordingPlaybackEnd(); | ||
// -------------------------------------------------- |
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/* SA-MP Object Functions | ||
* | ||
* (c) Copyright 2005-2015, SA-MP Team | ||
* | ||
*/ | ||
#if defined _objects_included | ||
#endinput | ||
#endif | ||
#define _objects_included | ||
#pragma library objects | ||
// Objects | ||
native CreateObject(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance = 0.0); | ||
native AttachObjectToVehicle(objectid, vehicleid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ); | ||
native AttachObjectToObject(objectid, attachtoid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ, SyncRotation = 1); | ||
native AttachObjectToPlayer(objectid, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ); | ||
native SetObjectPos(objectid, Float:X, Float:Y, Float:Z); | ||
native GetObjectPos(objectid, &Float:X, &Float:Y, &Float:Z); | ||
native SetObjectRot(objectid, Float:RotX, Float:RotY, Float:RotZ); | ||
native GetObjectRot(objectid, &Float:RotX, &Float:RotY, &Float:RotZ); | ||
native GetObjectModel(objectid); | ||
native SetObjectNoCameraCol(objectid); | ||
native IsValidObject(objectid); | ||
native DestroyObject(objectid); | ||
native MoveObject(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0); | ||
native StopObject(objectid); | ||
native IsObjectMoving(objectid); | ||
native EditObject(playerid, objectid); | ||
native EditPlayerObject(playerid, objectid); | ||
native SelectObject(playerid); | ||
native CancelEdit(playerid); | ||
native CreatePlayerObject(playerid, modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance = 0.0); | ||
native AttachPlayerObjectToVehicle(playerid, objectid, vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:RotZ); | ||
native SetPlayerObjectPos(playerid, objectid, Float:X, Float:Y, Float:Z); | ||
native GetPlayerObjectPos(playerid, objectid, &Float:X, &Float:Y, &Float:Z); | ||
native SetPlayerObjectRot(playerid, objectid, Float:RotX, Float:RotY, Float:RotZ); | ||
native GetPlayerObjectRot(playerid, objectid, &Float:RotX, &Float:RotY, &Float:RotZ); | ||
native GetPlayerObjectModel(playerid, objectid); | ||
native SetPlayerObjectNoCameraCol(playerid, objectid); | ||
native IsValidPlayerObject(playerid, objectid); | ||
native DestroyPlayerObject(playerid, objectid); | ||
native MovePlayerObject(playerid, objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0); | ||
native StopPlayerObject(playerid, objectid); | ||
native IsPlayerObjectMoving(playerid, objectid); | ||
native AttachPlayerObjectToPlayer(objectplayer, objectid, attachplayer, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ); | ||
#define OBJECT_MATERIAL_SIZE_32x32 10 | ||
#define OBJECT_MATERIAL_SIZE_64x32 20 | ||
#define OBJECT_MATERIAL_SIZE_64x64 30 | ||
#define OBJECT_MATERIAL_SIZE_128x32 40 | ||
#define OBJECT_MATERIAL_SIZE_128x64 50 | ||
#define OBJECT_MATERIAL_SIZE_128x128 60 | ||
#define OBJECT_MATERIAL_SIZE_256x32 70 | ||
#define OBJECT_MATERIAL_SIZE_256x64 80 | ||
#define OBJECT_MATERIAL_SIZE_256x128 90 | ||
#define OBJECT_MATERIAL_SIZE_256x256 100 | ||
#define OBJECT_MATERIAL_SIZE_512x64 110 | ||
#define OBJECT_MATERIAL_SIZE_512x128 120 | ||
#define OBJECT_MATERIAL_SIZE_512x256 130 | ||
#define OBJECT_MATERIAL_SIZE_512x512 140 | ||
#define OBJECT_MATERIAL_TEXT_ALIGN_LEFT 0 | ||
#define OBJECT_MATERIAL_TEXT_ALIGN_CENTER 1 | ||
#define OBJECT_MATERIAL_TEXT_ALIGN_RIGHT 2 | ||
native SetObjectMaterial(objectid, materialindex, modelid, txdname[], texturename[], materialcolor=0); | ||
native SetPlayerObjectMaterial(playerid, objectid, materialindex, modelid, txdname[], texturename[], materialcolor=0); | ||
native SetObjectMaterialText(objectid, text[], materialindex = 0, materialsize = OBJECT_MATERIAL_SIZE_256x128, fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0); | ||
native SetPlayerObjectMaterialText(playerid, objectid, text[], materialindex = 0, materialsize = OBJECT_MATERIAL_SIZE_256x128, fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0); | ||
native SetObjectsDefaultCameraCol(disable); |
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