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Drilla engine for HPC and visualization

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drilla

Drilla engine for HPC and visualization

develop

requirements:

run dev environment

onetime

  • Deprecated Add DUALDRILLFFMPEGPATH environment variable, value should be bin folder of ffmpeg (with shared libraries) directory. On windows, it could be installed using winget install "FFmpeg (Shared)" --version "6.1.1"

dev loop

  • Open Drilla.sln, run DualDrill.Server project to start a backend server

  • optional In DualDrill.JS directory, run node .\esbuild.mjs --watch so ts code gets rebuilt automaticall on change

  • Open browser, visit https://localhost:7117/desktop for basic rendering.

  • visit https://localhost:7117/ilsl for basic C# IL to shader translation development

  • optional add DUALDRILL_DATA_ROOT to environment variable for mesh/texture data

NOTE when runtime identifier is required to build/run, i.e. we need use x64 runtime identifier, Any CPU will not work

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Drilla engine for HPC and visualization

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  • C# 50.6%
  • TypeScript 46.9%
  • HTML 1.1%
  • CSS 0.6%
  • WGSL 0.4%
  • JavaScript 0.3%
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