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# -*- coding: utf-8 -*- | ||
# vispy: gallery 30 | ||
# ----------------------------------------------------------------------------- | ||
# Copyright (c) Vispy Development Team. All Rights Reserved. | ||
# Distributed under the (new) BSD License. See LICENSE.txt for more info. | ||
# ----------------------------------------------------------------------------- | ||
""" | ||
Picking Instance of InstancedMeshes | ||
=================================== | ||
Demonstrates how to identify (pick) individual instanced meshes. | ||
""" | ||
|
||
import numpy as np | ||
|
||
from vispy import app, scene, use | ||
from vispy.io import read_mesh, load_data_file | ||
from vispy.scene.visuals import InstancedMesh | ||
from vispy.scene import transforms | ||
from scipy.spatial.transform import Rotation | ||
|
||
#Necessary to use InstancedMesh | ||
use(gl='gl+') | ||
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canvas = scene.SceneCanvas(keys='interactive', bgcolor='white') | ||
view = canvas.central_widget.add_view() | ||
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view.camera = 'turntable' | ||
view.camera.depth_value = 1e3 | ||
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#Load an mesh file | ||
mesh_path = load_data_file('spot/spot.obj.gz') | ||
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n_instances = 8 | ||
vertices, faces, normals, texcoords = read_mesh(mesh_path) | ||
instance_colors = np.random.rand(n_instances, 3).astype(np.float32) | ||
instance_positions = [[0,2,0], [2,0,0], [6,0,0], [3,4,1], [5,3,2], [6,2,1], [8,4,6], [1,2,6]] | ||
instance_transforms = Rotation.identity(n_instances).as_matrix().astype(np.float32) | ||
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# Create a colored `MeshVisual`. | ||
mesh = InstancedMesh( | ||
vertices, | ||
faces, | ||
instance_colors=instance_colors, | ||
instance_positions=instance_positions, | ||
instance_transforms=instance_transforms, | ||
parent=view.scene, | ||
) | ||
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scene.visuals.XYZAxis(parent=view.scene) | ||
mesh.interactive = True | ||
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@canvas.events.mouse_press.connect | ||
def on_mouse_press(event): | ||
clicked_mesh = canvas.visual_at(event.pos) | ||
if isinstance(clicked_mesh, InstancedMesh): | ||
pos1, min, min_pos = get_view_axis_in_scene_coordinates( | ||
event.pos, clicked_mesh | ||
) | ||
instance_pos = clicked_mesh.instance_positions[min_pos] | ||
print(f"visual at : {clicked_mesh}") | ||
print(f"event.pos : {event.pos}") | ||
print(f"min distance : {min} and min_pos : {instance_pos}") | ||
|
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def get_view_axis_in_scene_coordinates(pos, mesh): | ||
event_pos = np.array([pos[0], pos[1], 0, 1]) | ||
instances_on_canvas = [] | ||
# Translate each position to corresponding 2d canvas coordinates | ||
for instance in mesh.instance_positions: | ||
on_canvas = mesh.get_transform(map_from="visual", map_to="canvas").map(instance) | ||
on_canvas /= on_canvas[3:] | ||
instances_on_canvas.append(on_canvas) | ||
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min = 10000 | ||
min_pos = None | ||
# Find the closest position to the clicked position | ||
for i, instance_pos in enumerate(instances_on_canvas): | ||
# Not minding z axis | ||
temp_min = np.linalg.norm( | ||
np.array(event_pos[:2]) - np.array(instance_pos[:2]) | ||
) | ||
if temp_min < min: | ||
min = temp_min | ||
min_pos = i | ||
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return instances_on_canvas, min, min_pos | ||
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canvas.show() | ||
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if __name__ == "__main__": | ||
print(__doc__) | ||
app.run() |
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{ | ||
"cells": [ | ||
{ | ||
"cell_type": "code", | ||
"execution_count": null, | ||
"metadata": { | ||
"collapsed": false | ||
}, | ||
"outputs": [], | ||
"source": [ | ||
"%gui qt" | ||
] | ||
}, | ||
{ | ||
"cell_type": "markdown", | ||
"metadata": {}, | ||
"source": [ | ||
"\n# Picking Instance of InstancedMeshes\n\nDemonstrates how to identify (pick) individual instanced meshes.\n" | ||
] | ||
}, | ||
{ | ||
"cell_type": "code", | ||
"execution_count": null, | ||
"metadata": { | ||
"collapsed": false | ||
}, | ||
"outputs": [], | ||
"source": [ | ||
"import numpy as np\n\nfrom vispy import app, scene, use\nfrom vispy.io import read_mesh, load_data_file\nfrom vispy.scene.visuals import InstancedMesh\nfrom vispy.scene import transforms\nfrom scipy.spatial.transform import Rotation\n\n#Necessary to use InstancedMesh\nuse(gl='gl+')\n\ncanvas = scene.SceneCanvas(keys='interactive', bgcolor='white')\nview = canvas.central_widget.add_view()\n\nview.camera = 'turntable'\nview.camera.depth_value = 1e3\n\n#Load an mesh file\nmesh_path = load_data_file('spot/spot.obj.gz')\n\nn_instances = 8\nvertices, faces, normals, texcoords = read_mesh(mesh_path)\ninstance_colors = np.random.rand(n_instances, 3).astype(np.float32)\ninstance_positions = [[0,2,0], [2,0,0], [6,0,0], [3,4,1], [5,3,2], [6,2,1], [8,4,6], [1,2,6]]\ninstance_transforms = Rotation.identity(n_instances).as_matrix().astype(np.float32)\n\n# Create a colored `MeshVisual`.\nmesh = InstancedMesh(\n vertices,\n faces,\n instance_colors=instance_colors,\n instance_positions=instance_positions,\n instance_transforms=instance_transforms,\n parent=view.scene,\n)\n\nscene.visuals.XYZAxis(parent=view.scene)\nmesh.interactive = True\n\[email protected]_press.connect\ndef on_mouse_press(event):\n clicked_mesh = canvas.visual_at(event.pos)\n if isinstance(clicked_mesh, InstancedMesh):\n pos1, min, min_pos = get_view_axis_in_scene_coordinates(\n event.pos, clicked_mesh\n )\n instance_pos = clicked_mesh.instance_positions[min_pos]\n print(f\"visual at : {clicked_mesh}\")\n print(f\"event.pos : {event.pos}\")\n print(f\"min distance : {min} and min_pos : {instance_pos}\")\n \n\n\ndef get_view_axis_in_scene_coordinates(pos, mesh):\n event_pos = np.array([pos[0], pos[1], 0, 1]) \n instances_on_canvas = []\n # Translate each position to corresponding 2d canvas coordinates\n for instance in mesh.instance_positions:\n on_canvas = mesh.get_transform(map_from=\"visual\", map_to=\"canvas\").map(instance)\n on_canvas /= on_canvas[3:]\n instances_on_canvas.append(on_canvas)\n\n min = 10000\n min_pos = None\n # Find the closest position to the clicked position\n for i, instance_pos in enumerate(instances_on_canvas):\n # Not minding z axis\n temp_min = np.linalg.norm(\n np.array(event_pos[:2]) - np.array(instance_pos[:2])\n )\n if temp_min < min:\n min = temp_min\n min_pos = i\n\n return instances_on_canvas, min, min_pos\n\ncanvas.show()\n\n\nif __name__ == \"__main__\":\n print(__doc__)\n app.run()" | ||
] | ||
} | ||
], | ||
"metadata": { | ||
"kernelspec": { | ||
"display_name": "Python 3", | ||
"language": "python", | ||
"name": "python3" | ||
}, | ||
"language_info": { | ||
"codemirror_mode": { | ||
"name": "ipython", | ||
"version": 3 | ||
}, | ||
"file_extension": ".py", | ||
"mimetype": "text/x-python", | ||
"name": "python", | ||
"nbconvert_exporter": "python", | ||
"pygments_lexer": "ipython3", | ||
"version": "3.9.19" | ||
} | ||
}, | ||
"nbformat": 4, | ||
"nbformat_minor": 0 | ||
} |
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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