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feat(core): 3D enable MapController using new rotatePivot option #9938
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09a2210
PoC 3D picking
felixpalmer 5e3749b
Augment pickable prop
felixpalmer f59fb30
Tidy
felixpalmer a2e343b
hover support
felixpalmer 97e0ce4
Add elevation label to terrain app
felixpalmer d1c1c76
Rotation pivot point fixed
felixpalmer 85b1fcf
3d enabled rotation pivot point
felixpalmer 068c4cc
prototype rotation pivot
felixpalmer 50743f2
Hook up picking with rotation pivot
felixpalmer 771c3f3
rotation pivot helper
felixpalmer e614ac3
Map3dcontroller
felixpalmer e367799
rotatePivot API
felixpalmer 67914ba
Use planes in demo
felixpalmer 79d2d7f
Shorthand
felixpalmer 9544d5d
Revert vite config
felixpalmer 9eebac1
remove extra override
felixpalmer 90352d0
Unify naming
felixpalmer 11d9dde
Lint
felixpalmer 3b3da3d
Merge branch 'master' into felix/rotate-pivot-3d
felixpalmer 447bdcb
Merge branch 'master' into felix/rotate-pivot-3d
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Test app for demo only, will not be commiting
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the layers all have a nice mdx pattern of rendering sample data and interactivity - should we consider doing the same per controller? Theres over 5 controllers now.