fix(core): shader-based globe occlusion for billboard layers (IconLayer, TextLayer)#10018
fix(core): shader-based globe occlusion for billboard layers (IconLayer, TextLayer)#10018Copilot wants to merge 1 commit intoclaude/fix-deck-rendering-issues-XAMSdfrom
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@copilot partial layer depthtesting? |
Depth testing doesn't work correctly for billboard layers (IconLayer, TextLayer) even when enabled per-layer. The reason: billboard vertices use screen-space pixel offsets via For non-billboard geometry like ArcLayer, regular depth testing does work — in interleaved mode the basemap provides a globe-shaped depth buffer that correctly occludes arcs going behind the globe, which is why ArcLayer was removed from scope. |
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No actual modifications were observable from the supplied diff, so functional risk appears low (but re-check the full diff in GitHub to confirm).
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full_diffappears empty/invalid (only shows+++ /dev/nullwith no file context), so no concrete code changes could be determined from this PR content.Written by Cursor Bugbot for commit b68a8d3. This will update automatically on new commits. Configure here.