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Win64 DX12 Development

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Increase render jobs upload buffer size from 1 MB to 4 MB
Win64 DX12 Development #38: Commit 5efaab4 pushed by Benualdo
January 8, 2025 23:58 6m 5s master
January 8, 2025 23:58 6m 5s
Fix quaternion interpolation in animation blending
Win64 DX12 Development #37: Commit 1607b7a pushed by Benualdo
January 8, 2025 17:23 5m 4s master
January 8, 2025 17:23 5m 4s
Fix bone index used instead of node index in skeleton debug display mode
Win64 DX12 Development #36: Commit b7aca7a pushed by Benualdo
January 7, 2025 21:23 4m 56s master
January 7, 2025 21:23 4m 56s
Editor outline
Win64 DX12 Development #35: Commit f6bc286 pushed by Benualdo
January 6, 2025 17:56 5m 36s master
January 6, 2025 17:56 5m 36s
Compile fix + outline pass WIP
Win64 DX12 Development #34: Commit 1c3cdd1 pushed by Benualdo
January 5, 2025 21:53 5m 3s master
January 5, 2025 21:53 5m 3s
Fix GetViewMatrix/GetViewInvMatrix mismatch + transparency back-to-fr…
Win64 DX12 Development #33: Commit 6a6a72e pushed by Benualdo
January 5, 2025 21:29 3m 29s master
January 5, 2025 21:29 3m 29s
Select RenderJob scheduling policy in RendererOptions
Win64 DX12 Development #32: Commit 7a6ffbb pushed by Benualdo
January 5, 2025 17:30 4m 38s master
January 5, 2025 17:30 4m 38s
Override RenderJobs count from RendererOptions
Win64 DX12 Development #31: Commit c142154 pushed by Benualdo
January 4, 2025 18:21 5m 2s master
January 4, 2025 18:21 5m 2s
Better job scheduling
Win64 DX12 Development #30: Commit eaf5a6d pushed by Benualdo
January 4, 2025 17:45 4m 51s master
January 4, 2025 17:45 4m 51s
Update RendererOptions
Win64 DX12 Development #29: Commit b8a512b pushed by Benualdo
January 3, 2025 15:46 4m 55s master
January 3, 2025 15:46 4m 55s
Enable RenderJobs
Win64 DX12 Development #28: Commit 61ab266 pushed by Benualdo
January 2, 2025 00:31 4m 59s master
January 2, 2025 00:31 4m 59s
Do not schedule RenderJob for empty nodes
Win64 DX12 Development #27: Commit 0852edf pushed by Benualdo
January 1, 2025 17:53 4m 53s master
January 1, 2025 17:53 4m 53s
Use 2 levels of cache for Graphics and Compute PSOs
Win64 DX12 Development #26: Commit 71a15f9 pushed by Benualdo
January 1, 2025 16:28 5m 4s master
January 1, 2025 16:28 5m 4s
Mutex Graphics/Compute PSO creation to fix multithread issues
Win64 DX12 Development #25: Commit 7833f0e pushed by Benualdo
January 1, 2025 14:37 4m 38s master
January 1, 2025 14:37 4m 38s
Verify Rasterizer/DepthStencil/Blend states are initialized when crea…
Win64 DX12 Development #24: Commit 3e108a0 pushed by Benualdo
January 1, 2025 08:10 5m 1s master
January 1, 2025 08:10 5m 1s
Fix ringbuffer allocations alignment
Win64 DX12 Development #23: Commit b822d71 pushed by Benualdo
January 1, 2025 07:27 5m 6s master
January 1, 2025 07:27 5m 6s
RenderJobs WIP
Win64 DX12 Development #22: Commit a2bef83 pushed by Benualdo
December 31, 2024 15:42 4m 38s master
December 31, 2024 15:42 4m 38s
Revert experimental RenderJob code from previous submit (not yet ready)
Win64 DX12 Development #21: Commit 12f1ebb pushed by Benualdo
December 30, 2024 13:02 19m 8s master
December 30, 2024 13:02 19m 8s
Safe copy material handles array before render
Win64 DX12 Development #20: Commit 4b7fb41 pushed by Benualdo
December 30, 2024 12:59 8m 48s master
December 30, 2024 12:59 8m 48s
Rename 'RenderJobCount' to 'MaxRenderJobCount'
Win64 DX12 Development #19: Commit 13417a0 pushed by Benualdo
December 30, 2024 12:58 5m 0s master
December 30, 2024 12:58 5m 0s
Fix copy of vector during loading before of missing '&"
Win64 DX12 Development #18: Commit 9d06a55 pushed by Benualdo
December 30, 2024 12:08 4m 56s master
December 30, 2024 12:08 4m 56s
Do not submit empty command lists when using Render jobs
Win64 DX12 Development #17: Commit 9ca008c pushed by Benualdo
December 30, 2024 11:32 5m 27s master
December 30, 2024 11:32 5m 27s
Do ImGuiAdapter::beginFrame in ImGui renderpass
Win64 DX12 Development #16: Commit 31acc62 pushed by Benualdo
December 29, 2024 14:32 4m 51s master
December 29, 2024 14:32 4m 51s
CommandList pool for render jobs
Win64 DX12 Development #15: Commit 8d27616 pushed by Benualdo
December 29, 2024 12:22 4m 35s master
December 29, 2024 12:22 4m 35s
Add shadow resolution in rendering 'Quality" options
Win64 DX12 Development #14: Commit a85abc3 pushed by Benualdo
December 28, 2024 18:01 5m 27s master
December 28, 2024 18:01 5m 27s