A .Net Standard library for creating auto-discoverable servers and clients.
This project is currently a MVP. Please reach out if you find it useful and esspecially if you have any suggestions.
This is where we'll define the object model to share between the server and client projects.
IMPORTANT: The requests and responses are send over the network using JSON serialization.
- Create a new Class Library project
- Add a class that will be the request object
public class Request { public string Body { get; set; } }
- Add a class that will be the response objet
public class Response { public string Result { get; set; } }
This is where we'll create the auto-discoverable server using the shared object model
- Create a new Console App project
- Install the NetDisco Nuget package
- Add a class that will be the server
- Add the following using
using NetDisco;
- Add the
AutoDiscoverableServer<Request, Response>
base class - Implement the required members Name, Address, Port, HandleError, and ProcessRequest
public class Server : AutoDiscoverableServer<Request, Response> { public Server(string name, IPAddress address, int port) { _Name = name; _Address = address; _Port = port; } private string _Name = string.Empty; public override string Name => _Name; private IPAddress _Address = IPAddress.None; public override IPAddress Address => _Address; private int _Port = 0; public override int Port => _Port; protected override Response HandleError(Request request, Exception error) { // Log the error message and build a response. var result = string.Format("Error processing the request. Error: {0}", error); return new Response { Result = result }; } protected override Response ProcessRequest(Request request) { // Do work with the request and build a response. var result = string.Format("Server received the request: Body: {0}", request.Body); return new Response { Result = result }; } }
- Add the following using
- Update the Main method of Program.cs to instantiate and start the server
class Program { static void Main(string[] args) { var server = new Server("My Server", IPAddress.Parse("AN_IP_ON_YOUR_MACHINE"), 24516); server.Start(); Console.WriteLine("Server Started: {0}", server); Console.ReadLine(); } }
This is where we'll create the client for the auto-discoverable server using the shared object model
- Create a new Console App project
- Install the NetDisco Nuget package
- Add a class that will be the client
- Add the following using
using NetDisco;
- Add the
AutoDiscoverableClient<Request, Response>
base class - Implement the required members Name and HandleError
public class Client : AutoDiscoverableClient<Request, Response> { public Client(string name) { _Name = name; } private string _Name = string.Empty; public override string Name => _Name; protected override Response HandleError(Request request, Exception error) { // Log the error message and build a response. return new Response { Result = string.Format("Error sending request: {0}", error) }; } public string SendMessage(string message) { return Send(new Request { Body = message })?.Result; } }
- Add the following using
- Update the Main method of Program.cs to instantiate the client, send a message, output the response
class Program { static void Main(string[] args) { // This name needs to match the name of the server var client = new Client("My Server"); var reply = client.SendMessage("Hello Auto Discovered World!"); Console.WriteLine(reply); Console.ReadLine(); } }
- Run the server without debugging
- Run the client and watch it auto-discover the server, send a message and write the response from the server.
- Close the client and server applications
- Change the port and or IP address of the server
- Repeat steps 1 and 2 of this section