🎮 📝 A list of Game Development resources to make magic happen.
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Updated
Oct 7, 2024
🎮 📝 A list of Game Development resources to make magic happen.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
A Curated List of Multiplayer Game Network Programming Resources
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
🎮 🎲 A wonderful list of Game Development resources.
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
A collection of free software and free culture resources for making amazing games. (mirror)
Machine Learning for Flappy Bird using Neural Network and Genetic Algorithm
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
Ubpa Entity-Component-System (U ECS) in Unity3D-style
Game Console Dev Guide. Learn to develop games for Xbox Series X|S, PlayStation 5, Nintendo Switch, Steam Deck, and Apple Silicon. Developing with Unreal Engine 5, Unity, Godot Engine, and Blender.
[CC BY-NC-SA] A compendium of the community knowledge on game design and development
Tiny and easy to use ECS (Entity Component System) library for game programming
A central repository of Haskell Game Programming resources, put together by Keera Studios
2D/3D game engine from scratch
GoLang 2D RPG Game - hobby project
⌛ Library for running functions after a delay by creating timers in Unity3D.
The Game Developers Conference (GDC) 中英文摘要索引
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