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Merge pull request #566 from threedworld-mit/replicant_sync
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Fixes for Replicant motion bugs
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alters-mit authored Apr 25, 2023
2 parents 995ed9c + f9871ed commit aeec307
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9 changes: 9 additions & 0 deletions Documentation/Changelog.md
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To upgrade from TDW v1.10 to v1.11, read [this guide](upgrade_guides/v1.10_to_v1.11.md).

## v1.11.14

### Build

- Fixed: Objects held by the Replicant can be offset far from the hand holding them. Now, held objects will be in their expected positions relative to the hand.
- Fixed: Replicant transform output data doesn't match the actual body part positions during an animation. In terms of the `Replicant` add-on, this fixes bugs found in `animate()`, `move_by()`, and `move_to()`.
- Fixed: All Replicant IK commands exhibit strange behavior at lower framerates. This was due to an internal counter using the wrong framerate value. In terms of the `Replicant` add-on, this fixes bugs found in `reach_for()`, `reset_arm()`, `look_at()`, `rotate_head()`, and `reset_head()`.
- Fixed: It is possible for the Replicant's apparent position to be different between saved images and what's rendered in the simulation window.

## v1.11.13

### `tdw` module
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2 changes: 1 addition & 1 deletion Python/setup.py
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from pathlib import Path
import re

__version__ = "1.11.13.2"
__version__ = "1.11.14.0"
readme_path = Path('../README.md')
if readme_path.exists():
long_description = readme_path.read_text(encoding='utf-8')
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2 changes: 1 addition & 1 deletion Python/tdw/version.py
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__version__ = "1.11.13"
__version__ = "1.11.14"

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