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Noise Protocol implementation wrapping noise-c.wasm but with a *slightly* easier API. | Moved to https://tcrowe.commons.host/contact

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noise-wasm-wrapper

Handshake, encrypt, and decrypt with noise.

It wraps noise-c.wasm into a slightly easier API. Being that it depends on wasm it should work in the browser and nodejs.

The examples use a TCP server but you could use other protocols like UTP. It just assumes the stream or socket have the .write function so it can handshake. After the handshake you get encrypt and decrypt methods for the rest.

The hope is that it's a useful and robust module which can be depended on as a fundamental building block for bigger things. Maybe someone who knows how can roll this into a duplex stream module to make it easier.

Usage

In short it's like this:

const { createKeyPair, createNoise } require("noise-wasm-wrapper");
// const socket = (net socket or stream)

createKeyPair(function(err, keyPair) {
  createNoise({ keyPair }, function({ handshake }) {
    handshake({ socket }, function(err, { encrypt, decrypt }) {
      socket.on("data", chunk => console.log(decrypt(chunk)));
      socket.write(encrypt(Buffer.from("encrypt me pls")));
    });
  });
});

Create key pairs

Create key pairs for the local and remote nodes. ./examples/create-key-pairs.js

node ./examples/create-key-pairs.js

const fs = require("fs");
const path = require("path");
const { createKeyPair } = require("noise-wasm-wrapper");
const initiatorKeyPairPath = path.join(__dirname, "initiator-keypair.json");
const responderKeyPairPath = path.join(__dirname, "responder-keypair.json");

/**
 * Create a callback that saves the key pair
 * @method saveKeyPair
 * @param {string} absolutePath
 * @returns {function}
 */
function saveKeyPair(absolutePath) {
  /**
   * Write file
   * @method saveKeyPairInner
   * @param {object} [err]
   * @param {object} [keyPair]
   */
  return function saveKeyPairCallback(err, keyPair) {
    if (err !== null && err !== undefined) {
      console.error("error creating key pair", err);
      return;
    }

    let op = JSON.stringify(keyPair);
    fs.writeFile(absolutePath, op, function(err) {
      if (err !== null && err !== undefined) {
        return console.error("error saving key pair", absolutePath, err);
      }
      console.log("saved", absolutePath);
    });
  };
}

createKeyPair(saveKeyPair(initiatorKeyPairPath));
createKeyPair(saveKeyPair(responderKeyPairPath));

Responder

Create responder socket. The resonder waits until the initiator initiates the handshake. ./examples/responder.js

node ./examples/responder.js

const { createServer } = require("net");
const isNil = require("lodash/isNil");
const noise = require("../src");
const keyPair = require("./responder-keypair.json");
const noiseOpts = { keyPair };
const port = 14912;
const host = "127.0.0.1";
let responder;
let intervals = [];
const intervalDelay = 500; // time between messages

/**
 * Try to gracefully shutdown so the port doesn't stay active
 * @method shutdown
 * @param {number} code
 */
function shutdown(code = 0) {
  // stop the server
  if (isNil(responder) === false) {
    try {
      responder.close();
    } catch (err) {
      console.error("error closing responder", err);
    }
  }

  // stop timers
  intervals.forEach(interval => clearInterval(interval));

  process.exit(code);
}

//
// 1. Wait for a connection
//
responder = createServer(function(socket) {
  console.log("responder connection");

  //
  // 2. Make some Noise!
  //
  noise.createNoise(noiseOpts, function(err, { handshake }) {
    if (isNil(err) === false) {
      console.error("error creating noise objec", err);
      return shutdown(1);
    }

    socket.on("error", function(err) {
      console.error("responder socket error", err);
    });

    socket.on("close", function() {
      console.log("responder socket close");
    });

    //
    // 3. Wait for handshake
    //
    handshake({ socket }, function(err, res) {
      if (isNil(err) === false) {
        console.error("error handshaking socket", err);
        return shutdown(1);
      }

      //
      // 4. Send and receive encrypted data
      //
      const { encrypt, decrypt } = res;

      console.log("responder handshake success");

      socket.on("data", function(chunk) {
        //
        // decrypt incoming data
        //
        let op = decrypt(chunk);
        op = Buffer.from(op);
        op = op.toString();
        console.log("responder decrypted:", op);
      });

      //
      // Encrypt outgoing data
      //
      let counter = 0;
      const interval = setInterval(function() {
        let op = `responder message ${counter}`;
        op = Buffer.from(op);
        op = encrypt(op);
        socket.write(op);
        counter += 1;
      }, intervalDelay);

      intervals.push(interval);

      socket.on("close", function() {
        intervals = intervals.filter(function(item) {
          if (item === interval) {
            clearInterval(interval);
            return false;
          }

          return true;
        });
      });
    });
  });
});

responder.on("error", function(err) {
  console.error("responder error", err);
  shutdown(1);
});

responder.listen(port, host, function(err) {
  if (isNil(err) === false) {
    console.error("error listening", err);
    return shutdown(1);
  }

  console.log(`responder listening tcp://${host}:${port}`);
});

Initiator

Create the initiator and start the handshake with the responder. ./examples/initiator.js

node ./examples/inititator.js

const { connect } = require("net");
const isNil = require("lodash/isNil");
const noise = require("../src");
const keyPair = require("./initiator-keypair.json");
const remotePublicKey = require("./responder-keypair.json").publicKey;
const noiseOpts = { mode: "initiator", keyPair, remotePublicKey };
const port = 14912;
const host = "127.0.0.1";
let interval;
const intervalDelay = 500; // time between messages
let initiator;

/**
 * Try to gracefully shutdown
 * @method shutdown
 * @param {number} code
 */
function shutdown(code = 0) {
  // stop the server
  if (isNil(initiator) === false) {
    try {
      initiator.end();
    } catch (err) {
      console.error("error closing initiator", err);
    }
  }

  // stop timers
  if (isNil(interval) === false) {
    clearInterval(interval);
  }

  process.exit(code);
}

//
// 1. Make some Noise!
//
noise.createNoise(noiseOpts, function(err, { handshake }) {
  if (isNil(err) === false) {
    console.error("error creating noise objec", err);
    return shutdown(1);
  }

  //
  // 2. Connect to the responder
  //
  initiator = connect(
    { port, host },
    function() {
      console.log("initiator connected");

      //
      // 3. Initiate the handshake
      //
      handshake({ socket: initiator }, function(err, res) {
        if (isNil(err) === false) {
          console.error("error handshaking socket", err);
          return shutdown(1);
        }

        //
        // 4. Send and receive encrypted data
        //
        const { encrypt, decrypt } = res;

        console.log("initiator handshake success");

        initiator.on("data", function(chunk) {
          //
          // decrypt incoming data
          //
          let op = decrypt(chunk);
          op = Buffer.from(op);
          op = op.toString();
          console.log("initiator decrypted:", op);
        });

        //
        // Encrypt outgoing data
        //
        let counter = 0;

        interval = setInterval(function() {
          let op = `initiator message ${counter}`;
          op = Buffer.from(op);
          op = encrypt(op);
          initiator.write(op);
          counter += 1;
        }, intervalDelay);
      });
    }
  );

  initiator.on("error", function(err) {
    console.error("initiator error", err);
    shutdown(1);
  });

  initiator.on("close", function() {
    console.log("initiator close");
    shutdown();
  });
});

API

createKeyPair

The default curve id is NOISE_DH_CURVE25519.

Create the public and private key pair @method createKeyPair @param {string} [curveId] @param {function} done

You can review he key pair curve id list. At the time of writing this only two work, NOISE_DH_CURVE25519 and NOISE_DH_CURVE448.

const { createKeyPair }  = require("noise-wasm-wrapper");

createKeyPair(function(err, keyPair) {
  console.log("err", err);
  console.log("keyPair", keyPair);
});

createNoise

Create the noise object with the configurations for your network.

The callback provides (err, { noise, handshakeState, handshake })

  • {object} error
  • {object} response
  • {object} response.noise
  • {object} response.handshakeState noise wasm handshake object
  • {function} response.handshake

@method createNoise

  • @param {object} opts
  • @param {string} [opts.pattern="XK"]
  • @param {string} [opts.curve="25519"]
  • @param {string} [opts.cipher="ChaChaPoly"]
  • @param {string} [opts.hash="BLAKE2b"]
  • @param {string|buffer} [opts.prologue] shared secret message
  • @param {string|buffer} [opts.psk] pre-shared symmetric key
  • @param {string} [opts.mode="responder"] "initiator" or "responder"
  • @param {object} opts.keyPair
  • @param {array|buffer} opts.keyPair.publicKey
  • @param {array|buffer} opts.keyPair.privateKey
  • @param {array|buffer} [opts.remotePublicKey] required if initiator
  • @param {function} done
const { createNoise } = require("noise-wasm-wrapper");

// get the key pairs
// const responderKeyPair = { publicKey: [...], privateKey: [...]}
// const initiatorKeyPair = { publicKey: [...], privateKey: [...]}

// create responder noise instance
createNoise({ keyPair: responderKeyPair }, function({ handshake }) {
  // go handshake the stream
});

// create initiator noise instance
createNoise({ keyPair: initiatorKeyPair, remotePublicKey: responderKeyPair.publicKey }, function({ handshake }) {
  // go handshake the stream
});

handshake

Once you createNoise you'll get a handshake function. It will listen for or initiate the handshake with the peer.

The callback provides:

  • {object} error
  • {object} response.handshakeState
  • {function} response.encrypt
  • {function} response.decrypt
  • {function} response.getRemotePublicKey
  • {function} response.getHandshakeHash

@method handshake

  • @param {object} options.socket
  • @param {number} [options.maxHandshakeOperations=12]
  • @param {function} done

HandshakeState

cipherStateSend and cipherStateReceive are from a CipherState created by calling HandshakeState.Split().

Development

# clean up coverage files and eslint cache
npm run clean

# run for continuous development tasks
npm run dev

# run before publishing to ensure tests run
npm run prd

# other tasks which can be run individually
npm run dev-eslint
npm run dev-test
npm run test
npm run coverage
npm run prd-eslint

Todo

  • Possibly bugs out if trying to send data too quickly after the handshake
  • PSK(pre-shared symmetric key) feature with SymmetricState
  • It should be determined when we should call free() if needed as well.
  • getRemotePublicKey implemented, not tested
  • getHandshakeHash implemented, not tested

Copying, license, and contributing

Copyright (C) Tony Crowe [email protected] (https://tcrowe.github.io) 2018

Thank you for using and contributing to make noise-wasm-wrapper better.

⚠️ Please run npm run prd before submitting a patch.

⚖️ noise-wasm-wrapper is Free Software protected by the GPL 3.0 license. See ./COPYING for more information. (free as in freedom)

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Noise Protocol implementation wrapping noise-c.wasm but with a *slightly* easier API. | Moved to https://tcrowe.commons.host/contact

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