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this is the site for the Biodiversa project mpa4sustainability
Python module for parsing Apple Numbers .numbers files
Open3D: A Modern Library for 3D Data Processing
An extension of Open3D to address 3D Machine Learning tasks
code for paper "Continuous and Orientation-preserving Correspondence via Functional Maps"
Demo for paper 'Consistent ZoomOut: Efficient Spectral Map Synchronization' (SGP 2020).
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
UnboundTechnologies / JoltPhysics
Forked from jrouwe/JoltPhysicsA multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
code for the paper "ZoomOut: Spectral Upsampling for Efficient Shape Correspondence"
An exploration of tree and force-directed graph drawing algorithms.
A map of American commute times built with US Census data, React (front-end) and Postgres + Flask (back-end)
A simple header-only library for generating SVG files from C++
Statistical methods for estimating scaling laws in urban data
Code for robust monocular depth estimation described in "Ranftl et. al., Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer, TPAMI 2022"
Experience macOS just like before
Continuous Remeshing For Inverse Rendering
A tool for packing formatted Brigador Mods into the game.
TattieBogle Xbox 360 Driver (with improvements)
A hybrid thread / fiber task scheduler written in C++ 11
Ecoshake workshop on data manipulation
A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
Sega System 16 / OutRun / X-Board / Y-Board Sprite Viewer
Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software
GFPGAN aims at developing Practical Algorithms for Real-world Face Restoration.