SKAsyncGLViewController - replacement for classical GLKit stack (GLKView + GLKViewController).
It renders all your stuff in background GCD-thread and shows result on main thread.
OpenGLES2/OpenGLES3
pod "SKAsyncGLViewController"
Download this repo and drop this files into your project
After installation, inherit your viewController from SKAsyncGLViewController and implement these methods:
🔧 Select your API version by returning EAGLRenderingAPI value here (default is kEAGLRenderingAPIOpenGLES3)
-
- (EAGLRenderingAPI)getApi
-
- (void)setupGL
🔧 This one for setup your GL - create buffers/load shaders/etc here.
- - (void)drawGL:(CGRect)rect
✒️ ✏️ Here you draws all your stuff!
- - (void)clearGL
❌ This method calls when your vc's view removes from superview. So here you have to clear all your gl stuff (delete buffers .etc)
You can access framebuffer, renderbuffer and background queue through view's properties.
The MIT License (MIT)
Copyright (c) 2016-2019 Stephen Kopylov, [email protected]
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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