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Massive Entertainment - Ubisoft
- Netherlands
- stefanpijnacker.nl
- @StefanPijnacker
Stars
Game engine build on entt and various libaries with focus on high entity count.
Single-header BVH construction and traversal library.
GPU Raytracer from scratch in C++/CUDA
Toy renderer for experiments evolved from the engine behind On The Bubble
Open-source tracking repository for Traverse Research
A tiny scalar-valued autograd engine and a neural net library on top of it with PyTorch-like API
TyomaVader / ImGuiNotify
Forked from patrickcjk/imgui-notifyA (very) simple notification wrapper for Dear ImGui
A barebones sample application to get you jump started with DirectX Raytracing (DXR)!
Specification and reference implementation for the OpenPBR Surface shading model
roadmap to becoming a graphics developer