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Rasterizing something, somewhere
👨‍💻
Rasterizing something, somewhere

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@BredaUniversityGames

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Game engine build on entt and various libaries with focus on high entity count.

C++ 5 Updated Feb 7, 2025

Single-header BVH construction and traversal library.

C++ 769 43 Updated Mar 27, 2025

GPU Raytracer from scratch in C++/CUDA

C++ 878 49 Updated Jul 21, 2022

Toy renderer for experiments evolved from the engine behind On The Bubble

C++ 2 Updated Aug 20, 2024

Open-source tracking repository for Traverse Research

12 Updated Jun 25, 2024

A tiny scalar-valued autograd engine and a neural net library on top of it with PyTorch-like API

Jupyter Notebook 11,505 1,686 Updated Aug 8, 2024

A (very) simple notification wrapper for Dear ImGui

C++ 131 16 Updated Sep 12, 2024

A barebones sample application to get you jump started with DirectX Raytracing (DXR)!

C++ 402 52 Updated Jan 27, 2020

Specification and reference implementation for the OpenPBR Surface shading model

CSS 552 25 Updated Jan 31, 2025

roadmap to becoming a graphics developer

1,025 67 Updated Sep 10, 2023
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